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GI 2007 Papers |
Twinned meshes for dynamic triangulation of implicit surfaces
Antoine Bouthors, Matthieu NesmeConstrained planar remeshing for architecture
Barbara Cutler, Emily WhitingAnalysis of segmented human body scans
Pengcheng Xi, Won-Sook Lee, Chang ShuImproved skeleton extraction and surface generation for sketch-based modeling
Florian Levet, Xavier GranierSurface distance maps
Avneesh Sud, Naga Govindaraju, Russell Gayle, Erik Andersen, Dinesh Manocha
Calligraphic packing
Jie Xu, Craig S. KaplanA method for cartoon-style rendering of liquid animations
Ashley M. Eden, Adam W. Bargteil, Tolga G. Goktekin, Sarah Beth Eisinger, James F. O'BrienGPU-based rendering and animation for Chinese painting cartoon
Manli Yuan, Xubo Yang, Shuangjiu Xiao, Zheng RenMagic canvas: interactive design of a 3-D scene prototype from freehand sketches
HyoJong Shin, Takeo IgarashiCan smooth view transitions facilitate perceptual constancy in node-link diagrams?
Maruthappan Shanmugasundaram, Pourang Irani, Carl Gutwin
Design as traversal and consequences: an exploration tool for experimental designs
Christopher G. Jennings, Arthur E. KirkpatrickA mixing board interface for graphics and visualization applications
Matthew Crider, Steven Bergner, Thomas N. Smyth, Torsten Möller, Melanie K. Tory, Arthur E. Kirkpatrick, Daniel WeiskopfEyes on the road, hands on the wheel: thumb-based interaction techniques for input on steering wheels
Iván E. González, Jacob O. Wobbrock, Duen Horng Chau, Andrew Faulring, Brad A. MyersTwoStick: writing with a game controller
Thomas Költringer, Poika Isokoski, Thomas GrechenigPointer warping in heterogeneous multi-monitor environments
Hrvoje Benko, Steven Feiner
BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking
Andrew D. Wilson, Raman SarinJump: a system for interactive, tangible queries of paper
Michael Terry, Janet Cheung, Justin Lee, Terry Park, Nigel WilliamsAnimation in a peripheral display: distraction, appeal, and information conveyance in varying display configurations
Christopher Plaue, John StaskoShould I call now? understanding what context is considered when deciding whether to initiate remote communication via mobile devices
Edward S. De Guzman, Moushumi Sharmin, Brian P. BaileyLocation-dependent information appliances for the home
Kathryn Elliot, Mark Watson, Carman Neustaedter, Saul Greenberg
Fitted virtual shadow maps
Markus Giegl, Michael WimmerWavelet encoding of BRDFs for real-time rendering
Luc Claustres, Loïc Barthe, Mathias PaulinPacket-based whitted and distribution ray tracing
Solomon Boulos, Dave Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo WaldInteractive refractions with total internal reflection
Scott T Davis, Chris Wyman
The effects of interaction technique on coordination in tabletop groupware
Miguel A. Nacenta, David Pinelle, Dane Stuckel, Carl GutwinA digital family calendar in the home: lessons from field trials of LINC
Carman Neustaedter, A. J. Bernheim Brush, Saul GreenbergUnderstanding the design space of referencing in collaborative augmented reality environments
Jeffrey W. Chastine, Kristine Nagel, Ying Zhu, Luca YearsovichPrivateBits: managing visual privacy in web browsers
Kirstie Hawkey, Kori M. InkpenProgressive multiples for communication-minded visualization
Doantam Phan, Andreas Paepcke, Terry Winograd
Robust pixel classification for 3D modeling with structured light
Yi Xu, Daniel G. AliagaReal-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware
Minglun Gong, Jason M. Selzer, Cheng Lei, Yee-Hong YangOptimized tile-based texture synthesis
Weiming Dong, Ning Zhou, Jean-Claude PaulImproved image quilting
Jeremy Long, David MouldOn visual quality of optimal 3D sampling and reconstruction
Tai Meng, Benjamin Smith, Alireza Entezari, Arthur E. Kirkpatrick, Daniel Weiskopf, Leila Kalantari, Torsten Möller
Feature peeling
Muhammad Muddassir Malik, Torsten Möller, M. Eduard GröllerVisualization and exploration of time-varying medical image data sets
Zhe Fang, Torsten Möller, Ghassan Hamarneh, Anna CellerPoint-based stream surfaces and path surfaces
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskopf, Thomas ErtlIsochords: visualizing structure in music
Tony Bergstrom, Karrie Karahalios, John C. Hart
A GPU based interactive modeling approach to designing fine level features
Xin Huang, Sheng Li, Guoping WangAdapting wavelet compression to human motion capture clips
Philippe Beaudoin, Pierre Poulin, Michiel van de PanneStretch-based tetrahedral mesh manipulation
Wenhao Song, Ligang LiuSpectral graph-theoretic approach to 3D mesh watermarking
Emad E. Abdallah, A. Ben Hamza, Prabir BhattacharyaOptimized subdivisions for preprocessed visibility
Oliver Mattausch, Jiří Bittner, Peter Wonka, Michael Wimmer
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