GI logo                 GI 2007 Papers



Shape

Twinned meshes for dynamic triangulation of implicit surfaces
    Antoine Bouthors, Matthieu Nesme

Constrained planar remeshing for architecture
    Barbara Cutler, Emily Whiting

Analysis of segmented human body scans
    Pengcheng Xi, Won-Sook Lee, Chang Shu

Improved skeleton extraction and surface generation for sketch-based modeling
    Florian Levet, Xavier Granier

Surface distance maps
    Avneesh Sud, Naga Govindaraju, Russell Gayle, Erik Andersen, Dinesh Manocha

NPR and sketching

Calligraphic packing
    Jie Xu, Craig S. Kaplan

A method for cartoon-style rendering of liquid animations
    Ashley M. Eden, Adam W. Bargteil, Tolga G. Goktekin, Sarah Beth Eisinger, James F. O'Brien

GPU-based rendering and animation for Chinese painting cartoon
    Manli Yuan, Xubo Yang, Shuangjiu Xiao, Zheng Ren

Magic canvas: interactive design of a 3-D scene prototype from freehand sketches
    HyoJong Shin, Takeo Igarashi

Can smooth view transitions facilitate perceptual constancy in node-link diagrams?
    Maruthappan Shanmugasundaram, Pourang Irani, Carl Gutwin

Input and interaction

Design as traversal and consequences: an exploration tool for experimental designs
    Christopher G. Jennings, Arthur E. Kirkpatrick

A mixing board interface for graphics and visualization applications
    Matthew Crider, Steven Bergner, Thomas N. Smyth, Torsten Möller, Melanie K. Tory, Arthur E. Kirkpatrick, Daniel Weiskopf

Eyes on the road, hands on the wheel: thumb-based interaction techniques for input on steering wheels
    Iván E. González, Jacob O. Wobbrock, Duen Horng Chau, Andrew Faulring, Brad A. Myers

TwoStick: writing with a game controller
    Thomas Költringer, Poika Isokoski, Thomas Grechenig

Pointer warping in heterogeneous multi-monitor environments
    Hrvoje Benko, Steven Feiner

User interfaces and UI design

BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking
    Andrew D. Wilson, Raman Sarin

Jump: a system for interactive, tangible queries of paper
    Michael Terry, Janet Cheung, Justin Lee, Terry Park, Nigel Williams

Animation in a peripheral display: distraction, appeal, and information conveyance in varying display configurations
    Christopher Plaue, John Stasko

Should I call now? understanding what context is considered when deciding whether to initiate remote communication via mobile devices
    Edward S. De Guzman, Moushumi Sharmin, Brian P. Bailey

Location-dependent information appliances for the home
    Kathryn Elliot, Mark Watson, Carman Neustaedter, Saul Greenberg

Real-time and rendering

Fitted virtual shadow maps
    Markus Giegl, Michael Wimmer

Wavelet encoding of BRDFs for real-time rendering
    Luc Claustres, Loïc Barthe, Mathias Paulin

Packet-based whitted and distribution ray tracing
    Solomon Boulos, Dave Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald

Interactive refractions with total internal reflection
    Scott T Davis, Chris Wyman

Collaboration and communication

The effects of interaction technique on coordination in tabletop groupware
    Miguel A. Nacenta, David Pinelle, Dane Stuckel, Carl Gutwin

A digital family calendar in the home: lessons from field trials of LINC
    Carman Neustaedter, A. J. Bernheim Brush, Saul Greenberg

Understanding the design space of referencing in collaborative augmented reality environments
    Jeffrey W. Chastine, Kristine Nagel, Ying Zhu, Luca Yearsovich

PrivateBits: managing visual privacy in web browsers
    Kirstie Hawkey, Kori M. Inkpen

Progressive multiples for communication-minded visualization
    Doantam Phan, Andreas Paepcke, Terry Winograd

Images

Robust pixel classification for 3D modeling with structured light
    Yi Xu, Daniel G. Aliaga

Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware
    Minglun Gong, Jason M. Selzer, Cheng Lei, Yee-Hong Yang

Optimized tile-based texture synthesis
    Weiming Dong, Ning Zhou, Jean-Claude Paul

Improved image quilting
    Jeremy Long, David Mould

On visual quality of optimal 3D sampling and reconstruction
    Tai Meng, Benjamin Smith, Alireza Entezari, Arthur E. Kirkpatrick, Daniel Weiskopf, Leila Kalantari, Torsten Möller

Visualization

Feature peeling
    Muhammad Muddassir Malik, Torsten Möller, M. Eduard Gröller

Visualization and exploration of time-varying medical image data sets
    Zhe Fang, Torsten Möller, Ghassan Hamarneh, Anna Celler

Point-based stream surfaces and path surfaces
    Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskopf, Thomas Ertl

Isochords: visualizing structure in music
    Tony Bergstrom, Karrie Karahalios, John C. Hart

Meshes and compression

A GPU based interactive modeling approach to designing fine level features
    Xin Huang, Sheng Li, Guoping Wang

Adapting wavelet compression to human motion capture clips
    Philippe Beaudoin, Pierre Poulin, Michiel van de Panne

Stretch-based tetrahedral mesh manipulation
    Wenhao Song, Ligang Liu

Spectral graph-theoretic approach to 3D mesh watermarking
    Emad E. Abdallah, A. Ben Hamza, Prabir Bhattacharya

Optimized subdivisions for preprocessed visibility
    Oliver Mattausch, Jiří Bittner, Peter Wonka, Michael Wimmer


Up to GI home page