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Finger and hand input

Multi-finger cursor techniques
    Tomer Moscovich, John Hughes

symTone: two-handed manipulation of tone reproduction curves
    Celine Latulipe, Ian Bell, Charles Clarke, Craig Kaplan

Concurrent bimanual stylus interaction: a study of non-preferred hand mode manipulation
    Edward Lank, Jaime Ruiz, William Cowan

TNT: improved rotation and translation on digital tables
    Jun Liu, David Pinelle, Samer Sallam, Sriram Subramanian, Carl Gutwin

Animation

Style components
    Ari Shapiro, Yong Cao, Petros Faloutsos

Realistic and interactive simulation of rivers
    Peter Kipfer, Rüdiger Westermann

Particle-based immiscible fluid-fluid collision
    Hai Mao, Yee-Hong Yang

Spherical billboards and their application to rendering explosions
    Tamás Umenhoffer, László Szirmay-Kalos, Gábor Szijártó

Interaction and performance

Faster cascading menu selections with enlarged activation areas
    Andy Cockburn, Andrew Gin

Performance measures of game controllers in a three-dimensional environment
    Chris Klochek, Scott MacKenzie

Human on-line response to visual and motor target expansion
    Andy Cockburn, Philip Brock

Geometric modelling

Early-split coding of triangle mesh connectivity
    Martin Isenburg, Jack Snoeyink

Compression of time varying isosurfaces
    Ilya Eckstein, Mathieu Desbrun, C.-Jay Kuo

Surfacing by numbers
    Steve Zelinka, Michael Garland

Streaming compression of tetrahedral volume meshes
    Martin Isenburg, Peter Lindstrom, Stefan Gumhold, Jonathan Shewchuk

Displays

Evaluation of viewport size and curvature of large, high-resolution displays
    Lauren Shupp, Robert Ball, Beth Yost, John Booker, Chris North

The importance of accurate VR head registration on skilled motor performance
    David Sprague, Barry Po, Kellogg Booth

Increased display size and resolution improve task performance in Information-Rich Virtual Environments
    Tao Ni, Doug Bowman, Jian Chen

Gesture and interaction

Phrasing techniques for multi-stroke selection gestures
    Ken Hinckley, Francois Guimbretiere, Maneesh Agrawala, Georg Apitz, Nicholas Chen

Fluid inking: augmenting the medium of free-form inking with gestures
    Robert Zeleznik, Timothy Miller

Superflick: a natural and efficient technique for long-distance object placement on digital tables
    Adrian Reetz, Carl Gutwin, Tadeusz Stach, Miguel Nacenta, Sriram Subramanian

HingeSlicer: interactive exploration of volume images using extended 3D slice plane widgets
    Tim McInerney, Sara Broughton

Lighting

Image synthesis using adjoint photons
    Keith Morley, Solomon Boulos, Jared Johnson, David Edwards, Peter Shirley, Michael Ashikhmin, Simon Premože

Light animation with precomputed light paths on the GPU
    László Szécsi, László Szirmay-Kalos, Mateu Sbert

GPU rendering

Rendering geometry with relief textures
    Lionel Baboud, Xavier Décoret

Fast GPU ray tracing of dynamic meshes using geometry images
    Nathan Carr, Jared Hoberock, Keenan Crane, John Hart

Implementing the render cache and the edge-and-point image on graphics hardware
    Edgar Velázquez-Armendáriz, Eugene Lee, Kavita Bala, Bruce Walter

Cycle shading for the assessment and visualization of shape in one and two codimensions
    Daniel Weiskopf, Helwig Hauser

Web and design

Generating custom notification histories by tracking visual differences between web page visits
    Saul Greenberg, Michael Boyle

The impact of task on the usage of web browser navigation mechanisms
    Melanie Kellar, Carolyn Watters, Michael Shepherd

A case-study of affect measurement tools for physical user interface design
    Colin Swindells, Karon MacLean, Kellogg Booth, Michael Meitner


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