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Writing with a joystick: a comparison of date stamp, selection keyboard, and EdgeWrite
    Jacob Wobbrock, Brad Myers, Htet Htet Aung

Object pointing: a complement to bitmap pointing in GUIs
    Yves Guiard, Renaud Blanch, Michel Beaudouin-Lafon

Toolglasses, marking menus, and hotkeys: a comparison of one and two-handed command selection techniques
    Daniel Odell, Richard Davis, Andrew Smith, Paul Wright

The effects of feedback on targeting with multiple moving targets
    David Mould, Carl Gutwin

Object representation using 1D displacement mapping
    Yi Xu, Yee-Hong Yang

A hybrid hardware-accelerated algorithm for high quality rendering of visual hulls
    Ming Li, Marcus Magnor, Hans-Peter Seidel

Blueprints: illustrating architecture and technical parts using hardware-accelerated non-photorealistic rendering
    Marc Nienhaus, Jürgen Döllner

Transfer functions on a logarithmic scale for volume rendering
    Simeon Potts, Torsten Möller

Exploring gradient-based face navigation interfaces
    Tzu-Pei Grace Chen, Sidney Fels

Towards the next generation of tabletop gaming experiences
    Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz

Haptic interaction with fluid media
    William Baxter, Ming Lin

Remote collaboration using Augmented Reality Videoconferencing
    Istvan Barakonyi, Tamer Fahmy, Dieter Schmalstieg

View direction, surface orientation and texture orientation for perception of surface shape
    Graeme Sweet, Colin Ware

ARIS: an interface for application relocation in an interactive space
    Jacob Biehl, Brian Bailey

Is a picture worth a thousand words?: an evaluation of information awareness displays
    Christopher Plaue, Todd Miller, John Stasko

Revisiting display space management: understanding current practice to inform next-generation design
    Dugald Ralph Hutchings, John Stasko

An evaluation of techniques for controlling focus+context screens
    Mark Flider, Brian Bailey

Interacting with big interfaces on small screens: a comparison of fisheye, zoom, and panning techniques
    Carl Gutwin, Chris Fedak

Hardware accelerated per-pixel displacement mapping
    Johannes Hirche, Alexander Ehlert, Stefan Guthe, Michael Doggett

Radiosity on graphics hardware
    Greg Coombe, Mark Harris, Anselmo Lastra

Compressed multisampling for efficient hardware edge antialiasing
    Philippe Beaudoin, Pierre Poulin

Decoupling BRDFs from surface mesostructures
    Jan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard Klein, Hans-Peter Seidel

Segmenting motion capture data into distinct behaviors
    Jernej Barbič, Alla Safonova, Jia-Yu Pan, Christos Faloutsos, Jessica Hodgins, Nancy Pollard

Image-space silhouettes for unprocessed models
    Michael Ashikhmin

Interactive image-based exploded view diagrams
    Wilmot Li, Maneesh Agrawala, David Salesin

A comparison of fisheye lenses for interactive layout tasks
    Carl Gutwin, Chris Fedak

Improving menu placement strategies for pen input
    Mark Hancock, Kellogg Booth

Map morphing: making sense of incongruent maps
    Derek Reilly, Kori Inkpen

Interactive virtual materials
    Matthias Müller, Markus Gross

Perspective accurate splatting
    Matthias Zwicker, Jussi Räsänen, Mario Botsch, Carsten Dachsbacher, Mark Pauly

Dihedral Escherization
    Craig Kaplan, David Salesin

A hybrid physical/device-space approach for spatio-temporally coherent interactive texture advection on curved surfaces
    Daniel Weiskopf, Thomas Ertl


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