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GI 2004 Papers |
Writing with a joystick: a comparison of date stamp, selection keyboard, and EdgeWrite
Jacob Wobbrock, Brad Myers, Htet Htet Aung
Object pointing: a complement to bitmap pointing in GUIs
Yves Guiard, Renaud Blanch, Michel Beaudouin-Lafon
Toolglasses, marking menus, and hotkeys: a comparison of one and two-handed command selection techniques
Daniel Odell, Richard Davis, Andrew Smith, Paul Wright
The effects of feedback on targeting with multiple moving targets
David Mould, Carl Gutwin
Object representation using 1D displacement mapping
Yi Xu, Yee-Hong Yang
A hybrid hardware-accelerated algorithm for high quality rendering of visual hulls
Ming Li, Marcus Magnor, Hans-Peter Seidel
Blueprints: illustrating architecture and technical parts using hardware-accelerated non-photorealistic rendering
Marc Nienhaus, Jürgen Döllner
Transfer functions on a logarithmic scale for volume rendering
Simeon Potts, Torsten Möller
Exploring gradient-based face navigation interfaces
Tzu-Pei Grace Chen, Sidney Fels
Towards the next generation of tabletop gaming experiences
Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz
Haptic interaction with fluid media
William Baxter, Ming Lin
Remote collaboration using Augmented Reality Videoconferencing
Istvan Barakonyi, Tamer Fahmy, Dieter Schmalstieg
View direction, surface orientation and texture orientation for perception of surface shape
Graeme Sweet, Colin Ware
ARIS: an interface for application relocation in an interactive space
Jacob Biehl, Brian Bailey
Is a picture worth a thousand words?: an evaluation of information awareness displays
Christopher Plaue, Todd Miller, John Stasko
Revisiting display space management: understanding current practice to inform next-generation design
Dugald Ralph Hutchings, John Stasko
An evaluation of techniques for controlling focus+context screens
Mark Flider, Brian Bailey
Interacting with big interfaces on small screens: a comparison of fisheye, zoom, and panning techniques
Carl Gutwin, Chris Fedak
Hardware accelerated per-pixel displacement mapping
Johannes Hirche, Alexander Ehlert, Stefan Guthe, Michael Doggett
Radiosity on graphics hardware
Greg Coombe, Mark Harris, Anselmo Lastra
Compressed multisampling for efficient hardware edge antialiasing
Philippe Beaudoin, Pierre Poulin
Decoupling BRDFs from surface mesostructures
Jan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard Klein, Hans-Peter Seidel
Segmenting motion capture data into distinct behaviors
Jernej Barbič, Alla Safonova, Jia-Yu Pan, Christos Faloutsos, Jessica Hodgins, Nancy Pollard
Image-space silhouettes for unprocessed models
Michael Ashikhmin
Interactive image-based exploded view diagrams
Wilmot Li, Maneesh Agrawala, David Salesin
A comparison of fisheye lenses for interactive layout tasks
Carl Gutwin, Chris Fedak
Improving menu placement strategies for pen input
Mark Hancock, Kellogg Booth
Map morphing: making sense of incongruent maps
Derek Reilly, Kori Inkpen
Interactive virtual materials
Matthias Müller, Markus Gross
Perspective accurate splatting
Matthias Zwicker, Jussi Räsänen, Mario Botsch, Carsten Dachsbacher, Mark Pauly
Dihedral Escherization
Craig Kaplan, David Salesin
A hybrid physical/device-space approach for spatio-temporally coherent interactive texture advection on curved surfaces
Daniel Weiskopf, Thomas Ertl
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