![]() |
GI 2003 Papers |
Click on a title to get the abstract and a further link to the paper.
Here's the Bibtex bibliography.
Mixed Initiative Interactive Edge Detection
Eric Neufeld ,
Haruna Popoola ,
David Callele and
David Mould
A Gestural Interface to Free-Form Deformation
Geoffrey Draper and
Parris Egbert
Finding Things In Fisheyes: Memorability in Distorted Spaces
Amy Skopik and
Carl Gutwin
Comparing ExoVis, Orientation Icon, and In-Place 3D Visualization Techniques
Melanie Tory and
Colin Swindells
Input-based Language Modelling in the Design of High Performance Text Input Techniques
William Soukoreff and
Scott MacKenzie
A Taxonomy of Tasks and Visualizations for Casual Interaction of Multimedia Histories
Charlotte Tang ,
Gregor McEwan and
Saul Greenberg
The Effects of Dynamic Transparency on Targeting Performance
Carl Gutwin ,
Jeff Dyck and
Chris Fedak
Less-Tap: A Fast and Easy-to-learn Text Input Technique for Phones
Andriy Pavlovych and
Wolfgang Stuerzlinger
A Comparison of Traditional and Fisheye Radar View Techniques for Spatial Collaboration
Wendy Schafer and
Doug Bowman
A Tangible Interface for High-Level Direction of Multiple Animated Characters
Ronald Metoyer ,
Lanyue Xu and
Madhusudhanan Srinivasan
Digital Decor: Augmented Everyday Things
Itiro Siio ,
Jim Rowan ,
Noyuri Mima and
Elizabeth Mynatt
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm
Brad Kram and
Chris Shaw
Entropy-based Adaptive Sampling
Jaume Rigau ,
Miquel Feixas and
Mateu Sbert
Silhouette-Based 3D Face Shape Recovery
Jinho Lee ,
Baback Moghaddam ,
Hanspeter Pfister and
Raghu Machiraju
Easy Realignment of k-DOP Bounding Volumes
Christoph Fünfzig and
Dieter W. Fellner
Toward Modeling of a Suturing Task
Matt LeDuc ,
Shahram Payandeh and
John Dill
A Stream Algorithm for the Decimation of Massive Meshes
Jianhua Wu and
Leif Kobbelt
Multi-Resolution Point-Sample Raytracing
Michael Wand and
Wolfgang Strasser
Fast Extraction of BRDFs and Material Maps from Images
Rafal Jaroszkiewicz and
Michael McCool
Interactive Point-based Modeling of Complex Objects from Images
Pierre Poulin ,
Marc Stamminger ,
François Duranleau ,
Marie-Claude Frasson and
George Drettakis
CInDeR: Collision and Interference Detection in Real-time using graphics hardware
Dave Knott and
Dinesh K. Pai
Simulating Fluid-Solid Interaction
Olivier Genevaux ,
Arash Habibi and
Jean-Michel Dischler
Hardware-Accelerated Visual Hull Reconstruction and Rendering
Ming Li ,
Marcus Magnor and
Hans-Peter Seidel
Dynamic Canvas for Non-Photorealistic Walkthroughs
Matthieu Cunzi ,
Joelle Thollot ,
Sylvain Paris ,
Gilles Debunne ,
Jean-Dominique Gascuel and
Fredo Durand
Learning from Games: HCI Design Innovations in Entertainment Software
Jeff Dyck ,
David Pinelle ,
Barry Brown and
Carl Gutwin
Modularity and Hierarchical Structure in the Digital Video Lifecycle
Ronald Baecker and
Eric Smith
Portrait: Generating Personal Presentations
James Fogarty ,
Jodi Forlizzi and
Scott Hudson
Interactive Deformation Using Modal Analysis with Constraints
Kris Hauser ,
Chen Shen and
James O'Brien
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering
Wei Li and
Arie Kaufman
Scanning Large-Scale Articulated Deformations
Jochen Lang ,
Dinesh K. Pai and
Hans-Peter Seidel
Distortion minimization and continuity preservation in surface pasting
Rick Leung and
Stephen Mann
Pen-and-ink textures for real-time rendering
Jennifer Fung and
Oleg Veryovka
Up to GI home page