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Click on a title to get the abstract and a further link to the paper.

Here's the Bibtex bibliography.


Papers

Mixed Initiative Interactive Edge Detection
     Eric Neufeld , Haruna Popoola , David Callele and David Mould

A Gestural Interface to Free-Form Deformation
     Geoffrey Draper and Parris Egbert

Finding Things In Fisheyes: Memorability in Distorted Spaces
     Amy Skopik and Carl Gutwin

Comparing ExoVis, Orientation Icon, and In-Place 3D Visualization Techniques
     Melanie Tory and Colin Swindells

Input-based Language Modelling in the Design of High Performance Text Input Techniques
     William Soukoreff and Scott MacKenzie

A Taxonomy of Tasks and Visualizations for Casual Interaction of Multimedia Histories
     Charlotte Tang , Gregor McEwan and Saul Greenberg

The Effects of Dynamic Transparency on Targeting Performance
     Carl Gutwin , Jeff Dyck and Chris Fedak

Less-Tap: A Fast and Easy-to-learn Text Input Technique for Phones
     Andriy Pavlovych and Wolfgang Stuerzlinger

A Comparison of Traditional and Fisheye Radar View Techniques for Spatial Collaboration
     Wendy Schafer and Doug Bowman

A Tangible Interface for High-Level Direction of Multiple Animated Characters
     Ronald Metoyer , Lanyue Xu and Madhusudhanan Srinivasan

Digital Decor: Augmented Everyday Things
     Itiro Siio , Jim Rowan , Noyuri Mima and Elizabeth Mynatt

Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm
     Brad Kram and Chris Shaw

Entropy-based Adaptive Sampling
     Jaume Rigau , Miquel Feixas and Mateu Sbert

Silhouette-Based 3D Face Shape Recovery
     Jinho Lee , Baback Moghaddam , Hanspeter Pfister and Raghu Machiraju

Easy Realignment of k-DOP Bounding Volumes
     Christoph Fünfzig and Dieter W. Fellner

Toward Modeling of a Suturing Task
     Matt LeDuc , Shahram Payandeh and John Dill

A Stream Algorithm for the Decimation of Massive Meshes
     Jianhua Wu and Leif Kobbelt

Multi-Resolution Point-Sample Raytracing
     Michael Wand and Wolfgang Strasser

Fast Extraction of BRDFs and Material Maps from Images
     Rafal Jaroszkiewicz and Michael McCool

Interactive Point-based Modeling of Complex Objects from Images
     Pierre Poulin , Marc Stamminger , François Duranleau , Marie-Claude Frasson and George Drettakis

CInDeR: Collision and Interference Detection in Real-time using graphics hardware
     Dave Knott and Dinesh K. Pai

Simulating Fluid-Solid Interaction
     Olivier Genevaux , Arash Habibi and Jean-Michel Dischler

Hardware-Accelerated Visual Hull Reconstruction and Rendering
     Ming Li , Marcus Magnor and Hans-Peter Seidel

Dynamic Canvas for Non-Photorealistic Walkthroughs
     Matthieu Cunzi , Joelle Thollot , Sylvain Paris , Gilles Debunne , Jean-Dominique Gascuel and Fredo Durand

Learning from Games: HCI Design Innovations in Entertainment Software
     Jeff Dyck , David Pinelle , Barry Brown and Carl Gutwin

Modularity and Hierarchical Structure in the Digital Video Lifecycle
     Ronald Baecker and Eric Smith

Portrait: Generating Personal Presentations
     James Fogarty , Jodi Forlizzi and Scott Hudson

Interactive Deformation Using Modal Analysis with Constraints
     Kris Hauser , Chen Shen and James O'Brien

Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering
     Wei Li and Arie Kaufman

Scanning Large-Scale Articulated Deformations
     Jochen Lang , Dinesh K. Pai and Hans-Peter Seidel

Distortion minimization and continuity preservation in surface pasting
     Rick Leung and Stephen Mann

Pen-and-ink textures for real-time rendering
     Jennifer Fung and Oleg Veryovka


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