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Click on a title to get the abstract and a further link to the paper.

Here's the Bibtex bibliography.


Invited Talk

Rapid Prototyping of Physical User Interfaces
     Saul Greenberg

Papers

Compressing Polygon Mesh Connectivity with Degree Duality Prediction
     Martin Isenburg

Single Sample Soft Shadows using Depth Maps
     Stefan Brabec and Hans-Peter Seidel

Virtual Sculpting with Haptic Displacement Maps
     Robert Jagnow and Julie Dorsey

Layered Environment-Map Impostors for Arbitrary Scenes
     Stefan Jeschke , Michael Wimmer , and Heidrun Schumann

Texturing Faces
     Marco Tarini , Hitoshi Yamauchi , Jörg Haber , and Hans-Peter Seidel

Interactive Lighting Models and Pre-Integration for Volume Rendering on PC Graphics Accelerators
     Michael Meissner , Stefan Guthe , and Wolfgang Strasser

Automatic Generation of Subdivision Surface Head Models from Point Cloud Data
     Won-Ki Jeong , Kolja Kähler , Jörg Haber , and Hans-Peter Seidel

Real-time Extendible-resolution Display of On-line Dynamic Terrain
     Yefei He , James Cremer , and Yiannis Papelis

Animation with threshold textures
     Oleg Veryovka

A Direct Method for Positioning the Arms of a Human Model
     John McDonald , Karen Alkoby , Jacob Furst , Glenn Lancaster , and Rosalee Wolfe

Simulation and Rendering of Liquid Foams
     Hendrik Kueck , Christian Vogelgsang , and Guenther Greiner

A Fresh Perspective
     Karan Singh

Coherent Bump Map Recovery from a Single Texture Image
     Jean-Michel Dischler , Karl Maritaud , and Djamchid Ghazanfarpour

Traces: Visualizing the Immediate Past to Support Group Interaction
     Carl Gutwin

A Model of Two-Thumb Text Entry
     Scott MacKenzie and William Soukoreff

FaST Sliders: Integrating Marking Menus and the Adjustment of Continuous Values
     Michael McGuffin , Nicolas Burtnyk , and Gordon Kurtenbach

The Simulation of Paint Cracking and Peeling
     Eric Paquette , Pierre Poulin , and George Drettakis

Generating spatial distributions for multilevel models of plant communities
     Brendan Lane and Przemyslaw Prusinkiewicz

Efficient Bounded Adaptive Tessellation of Displacement Maps
     Kevin Moule and Michael McCool

Image-Based Hair Capture by Inverse Lighting
     Stéphane Grabli , François X. Sillion , Stephen R. Marschner , and Jerome E. Lengyel

Application-specific muscle representations
     Victor Ng-Thow-Hing and Eugene Fiume

Constraint-based Automatic Placement for Scene Composition
     Ken Xu , James Stewart , and Eugene Fiume

A BRDF Database Employing the Beard-Maxwell Reflection Model
     Harold Westlund and Gary Meyer

A Desktop Input Device and Interface for Interactive 3D Character Animation
     Sageev Oore , Demetri Terzopoulos , and Geoffrey Hinton

Laser Pointers as Collaborative Pointing Devices
     Ji-Young Oh and Wolfgang Stuerzlinger


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