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GI 2002 Papers |
Click on a title to get the abstract and a further link to the paper.
Here's the Bibtex bibliography.
Rapid Prototyping of Physical User Interfaces
Saul Greenberg
Compressing Polygon Mesh Connectivity with Degree Duality Prediction
Martin Isenburg
Single Sample Soft Shadows using Depth Maps
Stefan Brabec
and
Hans-Peter Seidel
Virtual Sculpting with Haptic Displacement Maps
Robert Jagnow
and
Julie Dorsey
Layered Environment-Map Impostors for Arbitrary Scenes
Stefan Jeschke
,
Michael Wimmer
, and
Heidrun Schumann
Texturing Faces
Marco Tarini
,
Hitoshi Yamauchi
,
Jörg Haber
, and
Hans-Peter Seidel
Interactive Lighting Models and Pre-Integration for Volume Rendering on PC Graphics Accelerators
Michael Meissner
,
Stefan Guthe
, and
Wolfgang Strasser
Automatic Generation of Subdivision Surface Head Models from Point Cloud Data
Won-Ki Jeong
,
Kolja Kähler
,
Jörg Haber
, and
Hans-Peter Seidel
Real-time Extendible-resolution Display of On-line Dynamic Terrain
Yefei He
,
James Cremer
, and
Yiannis Papelis
Animation with threshold textures
Oleg Veryovka
A Direct Method for Positioning the Arms of a Human Model
John McDonald
,
Karen Alkoby
,
Jacob Furst
,
Glenn Lancaster
, and
Rosalee Wolfe
Simulation and Rendering of Liquid Foams
Hendrik Kueck
,
Christian Vogelgsang
, and
Guenther Greiner
A Fresh Perspective
Karan Singh
Coherent Bump Map Recovery from a Single Texture Image
Jean-Michel Dischler
,
Karl Maritaud
, and
Djamchid Ghazanfarpour
Traces: Visualizing the Immediate Past to Support Group Interaction
Carl Gutwin
A Model of Two-Thumb Text Entry
Scott MacKenzie
and
William Soukoreff
FaST Sliders: Integrating Marking Menus and the Adjustment of Continuous Values
Michael McGuffin
,
Nicolas Burtnyk
, and
Gordon Kurtenbach
The Simulation of Paint Cracking and Peeling
Eric Paquette
,
Pierre Poulin
, and
George Drettakis
Generating spatial distributions for multilevel models of plant communities
Brendan Lane
and
Przemyslaw Prusinkiewicz
Efficient Bounded Adaptive Tessellation of Displacement Maps
Kevin Moule
and
Michael McCool
Image-Based Hair Capture by Inverse Lighting
Stéphane Grabli
,
François X. Sillion
,
Stephen R. Marschner
, and
Jerome E. Lengyel
Application-specific muscle representations
Victor Ng-Thow-Hing
and
Eugene Fiume
Constraint-based Automatic Placement for Scene Composition
Ken Xu
,
James Stewart
, and
Eugene Fiume
A BRDF Database Employing the Beard-Maxwell Reflection Model
Harold Westlund
and
Gary Meyer
A Desktop Input Device and Interface for Interactive 3D Character Animation
Sageev Oore
,
Demetri Terzopoulos
, and
Geoffrey Hinton
Laser Pointers as Collaborative Pointing Devices
Ji-Young Oh
and
Wolfgang Stuerzlinger
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