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| GI'99 Online Papers |
The paper explores the physically-based modeling of a
blast wave impact on surrounding objects. We propose
a connected voxel representation of objects to model
explosions that result in realistic solid debris, rather
than flat polygons. The paper also presents improved
fracture algorithms capable of accounting for the damage
of multiple explosions. The important implementation
issues and the results of the simulation are discussed.
Key words: Explosions, blast waves, connected voxels,
spring-mass particle model, rigid bodies, solid modeling,
physically-based modeling.
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