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GI 1999 Papers |
Click on a title to get the abstract and a further link to the Postscript paper.
See also the list of posters.
Here's the Bibtex bibliography.
Computer Games, Education And Interfaces: The E-GEMS Project
Maria M. Klawe
Will Anyone Really Use Radiosity?
François Sillion
Style and Function of Graphics Tools
Ted Selker, IBM Almaden Reserach Lab
Computer Aided Serendipity: The Role of Autonomous Assistants in Problem Solving
James Arvo
Interactive Animation of Structured Deformable Objects
Mathieu Desbrun, Peter Schröder, and Alan Barr
Geometric Awareness for Interactive Object Manipulation
Min-Hyung Choi and James Cremer
A User Centered Task Analysis of Interface Requirements for MRI Viewing
Johanna E. van der Heyden, Kori M. Inkpen, M. Stella Atkins, and M. Sheelagh T. Carpendale
A Desktop Design for Synchronous Collaboration
Bogdan Dorohonceanu and Ivan Marsic
Stratified Wavelength Clusters for Efficient Spectral Monte Carlo Rendering
Glenn F. Evans and Michael D. McCool
Efficient Glossy Global Illumination with Interactive Viewing
Marc Stamminger, Annette Scheel, Xavier Granier, Frederic Perez-Cazorla, George Drettakis, and Francois X. Sillion
Controlling Memory Consumption of Hierarchical Radiosity with Clustering
Xavier Granier and George Drettakis
Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Linear Light Sources
Marc J. Ouellette and Eugene Fiume
Design of Virtual 3D Instruments for Musical Interaction
Axel G.E. Mulder, S. Sidney Fels, and Kenji Mase
A Handwriting-Based Equation Editor
Steve Smithies, Kevin Novins, and James Arvo
A Psychophysical Comparison of Two Stylus-Driven Soft Keyboards
Michael Bohan, Chad A. Phipps, Alex Chaparro, and Charles G. Halcomb
Multi-layered image-based rendering
Sing Bing Kang and Huong Quynh Dinh
Interactive Rendering of Wavelet Projected Light Fields
Paul Lalonde and Alain Fournier
Imaging all Visible Surfaces
Wolfgang Stuerzlinger
Discrete Parametrization for Deforming Arbitrary Meshes
Shigeru Kuriyama and Toyohisa Kaneko
A General Model of Animated Shape Perturbation
Jean-Michel Dischler
Interactive Mesh Fusion Based on Local 3D Metamorphosis
Takashi Kanai, Hiromasa Suzuki, Jun Mitani, and Fumihiko Kimura
Observational Model of Blenders and Erasers in Computer-Generated Pencil Rendering
Mario Costa Sousa and John William Buchanan
Halftoning with Image-Based Dither Screens
Oleg Veryovka and John Buchanan
An illustration technique using hardware-based intersections and skeletons
Oliver Deussen, Jörg Hamel, Andreas Raab, Stefan Schlechtweg, and Thomas Strothotte
A Visual Model For Blast Waves and Fracture
Michael Neff and Eugene Fiume
Animating Lava Flows
Dan Stora, Pierre-Olivier Agliati, Marie-Paule Cani, Fabrice Neyret, and Jean-Dominique Gascuel
Animating Exploding Objects
Oleg Mazarak, Claude Martins, and John Amanatides
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