GI logo                 GI 1999 Papers



Click on a title to get the abstract and a further link to the Postscript paper.

See also the list of posters.

Here's the Bibtex bibliography.


Invited Presentations

Computer Games, Education And Interfaces: The E-GEMS Project
     Maria M. Klawe

Will Anyone Really Use Radiosity?
     François Sillion

Style and Function of Graphics Tools
     Ted Selker, IBM Almaden Reserach Lab

Computer Aided Serendipity: The Role of Autonomous Assistants in Problem Solving
     James Arvo

Papers

Interactive Animation of Structured Deformable Objects
     Mathieu Desbrun, Peter Schröder, and Alan Barr

Geometric Awareness for Interactive Object Manipulation
     Min-Hyung Choi and James Cremer

A User Centered Task Analysis of Interface Requirements for MRI Viewing
     Johanna E. van der Heyden, Kori M. Inkpen, M. Stella Atkins, and M. Sheelagh T. Carpendale

A Desktop Design for Synchronous Collaboration
     Bogdan Dorohonceanu and Ivan Marsic

Stratified Wavelength Clusters for Efficient Spectral Monte Carlo Rendering
     Glenn F. Evans and Michael D. McCool

Efficient Glossy Global Illumination with Interactive Viewing
     Marc Stamminger, Annette Scheel, Xavier Granier, Frederic Perez-Cazorla, George Drettakis, and Francois X. Sillion

Controlling Memory Consumption of Hierarchical Radiosity with Clustering
     Xavier Granier and George Drettakis

Approximating the Location of Integrand Discontinuities for Penumbral Illumination with Linear Light Sources
     Marc J. Ouellette and Eugene Fiume

Design of Virtual 3D Instruments for Musical Interaction
     Axel G.E. Mulder, S. Sidney Fels, and Kenji Mase

A Handwriting-Based Equation Editor
     Steve Smithies, Kevin Novins, and James Arvo

A Psychophysical Comparison of Two Stylus-Driven Soft Keyboards
     Michael Bohan, Chad A. Phipps, Alex Chaparro, and Charles G. Halcomb

Multi-layered image-based rendering
     Sing Bing Kang and Huong Quynh Dinh

Interactive Rendering of Wavelet Projected Light Fields
     Paul Lalonde and Alain Fournier

Imaging all Visible Surfaces
     Wolfgang Stuerzlinger

Discrete Parametrization for Deforming Arbitrary Meshes
     Shigeru Kuriyama and Toyohisa Kaneko

A General Model of Animated Shape Perturbation
     Jean-Michel Dischler

Interactive Mesh Fusion Based on Local 3D Metamorphosis
     Takashi Kanai, Hiromasa Suzuki, Jun Mitani, and Fumihiko Kimura

Observational Model of Blenders and Erasers in Computer-Generated Pencil Rendering
     Mario Costa Sousa and John William Buchanan

Halftoning with Image-Based Dither Screens
     Oleg Veryovka and John Buchanan

An illustration technique using hardware-based intersections and skeletons
     Oliver Deussen, Jörg Hamel, Andreas Raab, Stefan Schlechtweg, and Thomas Strothotte

A Visual Model For Blast Waves and Fracture
     Michael Neff and Eugene Fiume

Animating Lava Flows
     Dan Stora, Pierre-Olivier Agliati, Marie-Paule Cani, Fabrice Neyret, and Jean-Dominique Gascuel

Animating Exploding Objects
     Oleg Mazarak, Claude Martins, and John Amanatides


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