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| GI'98 Online Papers |
Rendering Generalized Cylinders with Paintstrokes
Abstract
We present an efficient technique for dynamically
tessellating generalized cylinders. We make direct
use of the generalized cylinder's screen-space
projection in order to minimize the number of polygons
required to construct its image. Used in conjunction
with our A-Buffer polygon renderer, our technique
strikes a good balance between speed and image quality
when used at small to medium scales, generally
surpassing other methods for rendering generalized cylinders.
The Paper
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