GI logo                 GI 1998 Papers



Click on a title to get the abstract and a further link to the Postscript paper.

Here's the Bibtex bibliography.


Invited Presentations

The Alpha-Gamma-Delta's of Digital Media Convergence
     Alvy Ray Smith

Layered Deformable Models with Implicit Surfaces
     Marie-Paule Cani-Gascuel

Perception and Data Visualization: The Foundations of Experimental Semiotics
    Colin Ware, University of New Brunswick

Cognitive Modeling in Human-Computer Interaction
    Bonnie John, Carnegie Mellon University

Papers

Ray-Tracing Procedural Displacement Shaders
     Wolfgang Heidrich and Hans-Peter Seidel

Lighting Networks - A New Approach for Designing Lighting Algorithms
     Philipp Slusallek , Marc Stamminger , and Hans-Peter Seidel

Triangle Mesh Compression
     Costa Touma and Craig Gotsman

An Improved Parametric Side-Vertex Triangle Mesh Interpolant
     Stephen Mann

A General Framework for Mesh Decimation
     Leif Kobbelt , Swen Campagna , and Hans-Peter Seidel

On Approximating Rough Curves with Fractal Functions
     Wayne O. Cochran , John C. Hart , and Patrick J. Flynn

Software Tools for Craniofacial Growth and Reconstruction
     Katrina Archer , Kevin Coughlan , David Forsey , and Sonja Struben

Clonal Mosaic Model for the Synthesis of Mammalian Coat Patterns
     Marcelo Walter , Alain Fournier , and Mark Reimers

Interactive Volume Cutting
     Kevin Chun-Ho Wong , Yu-Hang Siu Siu , Pheng-Ann Heng , and Hanqiu Sun

Wavelet-Based 3D Compression Scheme for Very Large Volume Data
     Insung Ihm and Sanghun Park

A Graph Based Interface for Representing Volume Visualization Results
     James Patten and Kwan-Liu Ma

Animating Sand, Mud, and Snow
     Robert Sumner , James O'Brien , and Jessica Hodgins

Simulating the Flow of Liquid Droplets
     Patrick Fournier , Arash Habibi , and Pierre Poulin

Active Implicit Surface for Animation
     Mathieu Desbrun and Marie-Paule Cani-Gascuel

Footprint-based Quadruped Motion Synthesis
     Nick Torkos and Michiel van de Panne

A Probabilistic Character Layout Strategy for Mobile Text Entry
     Tom Bellman and I. Scott MacKenzie

On the Use of Perceptual Cues and Data Mining for Effective Visualization of Scientific Datasets
     Christopher G. Healey

Pain and Fatigue in Desktop VR: Initial Results
     Christopher D Shaw

Multi-Granularity Noise for Curvilinear Grid LIC
     Xiaoyang Mao , Lichan Hong , Arie Kaufman , Noboru Fujita , and Makoto Kikukawa

Globally Optimal Image Mosaics
     Kirk L. Duffin and William A. Barrett

Virtual navigation of complex scenes using clusters of cylindrical panoramic images
     Sing Bing Kang and Pavan Kumar Desikan

Rendering Generalized Cylinders with Paintstrokes
     Ivan Neulander and Michiel van de Panne

Visibility Streaming for Network-based Walkthroughs
    D. Cohen-Or and Z. Eyal

Multiresolution Surface Reconstruction for Hierarchical B-splines
    D. Forsey and D. Wong

Edge Enhancement Issues in Half-Toning
    J. W. Buchanan, L. M. Streit and O. Veryovka


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