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GI 1998 Papers |
Click on a title to get the abstract and a further link to the Postscript paper.
Here's the Bibtex bibliography.
The Alpha-Gamma-Delta's of Digital Media Convergence
Alvy Ray Smith
Layered Deformable Models with Implicit Surfaces
Marie-Paule Cani-Gascuel
Perception and Data Visualization: The Foundations of Experimental Semiotics
Colin Ware, University of New Brunswick
Cognitive Modeling in Human-Computer Interaction
Bonnie John, Carnegie Mellon University
Ray-Tracing Procedural Displacement Shaders
Wolfgang Heidrich
and
Hans-Peter Seidel
Lighting Networks - A New Approach for Designing Lighting Algorithms
Philipp Slusallek
,
Marc Stamminger
, and
Hans-Peter Seidel
Triangle Mesh Compression
Costa Touma
and
Craig Gotsman
An Improved Parametric Side-Vertex Triangle Mesh Interpolant
Stephen Mann
A General Framework for Mesh Decimation
Leif Kobbelt
,
Swen Campagna
, and
Hans-Peter Seidel
On Approximating Rough Curves with Fractal Functions
Wayne O. Cochran
,
John C. Hart
, and
Patrick J. Flynn
Software Tools for Craniofacial Growth and Reconstruction
Katrina Archer
,
Kevin Coughlan
,
David Forsey
, and
Sonja Struben
Clonal Mosaic Model for the Synthesis of Mammalian Coat Patterns
Marcelo Walter
,
Alain Fournier
, and
Mark Reimers
Interactive Volume Cutting
Kevin Chun-Ho Wong
,
Yu-Hang Siu Siu
,
Pheng-Ann Heng
, and
Hanqiu Sun
Wavelet-Based 3D Compression Scheme for Very Large Volume Data
Insung Ihm
and
Sanghun Park
A Graph Based Interface for Representing Volume Visualization Results
James Patten
and
Kwan-Liu Ma
Animating Sand, Mud, and Snow
Robert Sumner
,
James O'Brien
, and
Jessica Hodgins
Simulating the Flow of Liquid Droplets
Patrick Fournier
,
Arash Habibi
, and
Pierre Poulin
Active Implicit Surface for Animation
Mathieu Desbrun
and
Marie-Paule Cani-Gascuel
Footprint-based Quadruped Motion Synthesis
Nick Torkos
and
Michiel van de Panne
A Probabilistic Character Layout Strategy for Mobile Text Entry
Tom Bellman
and
I. Scott MacKenzie
On the Use of Perceptual Cues and Data Mining for Effective Visualization of Scientific Datasets
Christopher G. Healey
Pain and Fatigue in Desktop VR: Initial Results
Christopher D Shaw
Multi-Granularity Noise for Curvilinear Grid LIC
Xiaoyang Mao
,
Lichan Hong
,
Arie Kaufman
,
Noboru Fujita
, and
Makoto Kikukawa
Globally Optimal Image Mosaics
Kirk L. Duffin
and
William A. Barrett
Virtual navigation of complex scenes using clusters of cylindrical panoramic images
Sing Bing Kang
and
Pavan Kumar Desikan
Rendering Generalized Cylinders with Paintstrokes
Ivan Neulander
and
Michiel van de Panne
Visibility Streaming for Network-based Walkthroughs
D. Cohen-Or and Z. Eyal
Multiresolution Surface Reconstruction for Hierarchical B-splines
D. Forsey and D. Wong
Edge Enhancement Issues in Half-Toning
J. W. Buchanan, L. M. Streit and O. Veryovka
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