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| GI'97 Online Papers |
We present a system for incorporating multiple level of detail (LOD) models of 3D objects within a single hi erarchical data structure. This system was designed for a scientific visualization application involving terrain and volume rendering. Our data structure is a modified Bina ry Space Partitioning (BSP) tree. We describe how our tree construction and traversal routines may be used with a variety of LOD methods. This is demonstrated with two different LOD methods: a new method specialized for terrain elevation height fields, and an existing method for general objects. Images, timings, and storage data for our implementation are provided.
@inproceedings{WCSFH-gi97,
title = "Multiresolution {BSP} trees applied to terrain, transparency, and
general objects",
author = "Charles Wiley and A.T. Campbell, III and Stephen Szygenda and
Donald Fussell and Fred Hudson",
booktitle = "Graphics Interface",
editor = "Wayne Davis and Marilyn Mantei and Victor Klassen",
year = "1997",
month = "May",
pages = "88--96"
}