GI logo
GI'97 Online Papers



An Image-Space Refinement Criterion for Linear Hierarchical Radiosity

Ignacio Martin, Dani Tost, and Xavier Pueyo

Abstract

A Linear Hierarchical Radiosity method using point collocation and triangle meshes is proposed that allows C0 continuity and performs energy exchange at any level both in the shooter and the receiver; this method leads to an exact representation of the Gouraud shading interpolation that will be used for rendering. A new refinement criterion is presented which tries to improve image quality taking into account: the smoothness of the solution based on pixel intensity values instead of energy ones, and visibility changes along the surfaces for high gradient detection (sharp shadows). In order to perform a efficient refinement a data structure is proposed which isolates every shooter contribution over each receiver and allows to only refine high error interactions.

The Paper

Compressed Postscript file (92 Kb)

Colour image (sample scene 1)

Colour image (sample scene 2)

@inproceedings{MPT-gi97,
  title     = "An Image-Space Refinement Criterion for Linear Hierarchical Radiosity",
  author    = "Ignacio Martin and Xavier Pueyo and Dani Tost"
  booktitle = "Graphics Interface",
  editor    = "Wayne Davis and Marilyn Mantei and Victor Klassen",
  year      = "1997",
  month     = "May",
  pages     = "26--36"
}


Up to Graphics Interface home page