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GI'97 Online Papers



An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics

Wolfgang Heidrich, Philipp Slusallek, and Hans-Peter Seidel

Abstract

Many applications, such as realistic rendering, virtual and augmented reality, and virtual studios, require an accurate simulation of real lens and camera systems at interactive rates, including depth of field and geometric aberrations, in particular distortions. Unfortunately, camera models used in Computer Graphics are either too simple to describe these effects or too expensive to simulate for interactive use.

In this paper, we introduce an image-based lens model that is powerful enough to simulate sophisticated properties of real lens systems, yet fast enough for interactive graphics. By exploiting coherency, common graphics hardware can be used to yield high frame rates.

The Paper

Compressed Postscript file (582 Kb)
@inproceedings{HSS-gi97,
  title     = "An image-based model for realistic lens systems in
	       interactive computer graphics",
  author    = "Wolfgang Heidrich and Philipp Slusallek and Hans-Peter Seidel",
  booktitle = "Graphics Interface",
  editor    = "Wayne Davis and Marilyn Mantei and Victor Klassen",
  year      = "1997",
  month     = "May",
  pages     = "68--75"
}


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