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| GI'97 Online Papers |
This paper presents a method for generating compact and effective constructive-solid-geometry (CSG) object representations from 2D bitmap representations. The method consists of two parts: a stochastic search procedure for finding candidate CSG trees and a local optimization procedure that modifies the primitives of a given CSG tree to effect a better match. Results for several sample input bitmaps are presented and an application of this method to automatic geometric morphing between pairs of bitmaps is shown.
Key Words: constructive solid geometry, conversion, optimization, geometric morphing.
@inproceedings{GMFS-gi97,
title = "A heuristic method for generating {2D CSG} trees from bitmaps",
author = "Sarah F. Gibson and Joe Marks and Danielle Feinberg and Manuel Sosa",
booktitle = "Graphics Interface",
editor = "Wayne Davis and Marilyn Mantei and Victor Klassen",
year = "1997",
month = "May",
pages = "163--172"
}