GI logo                 GI 1997 Papers



Click on a title to get the abstract and a further link to the Postscript paper.

Here's the Bibtex bibliography.


Invited Presentations

The Future: A Nice Place to Visit...
Andrew Glassner

George Robertson

Papers

Simulation Levels of Detail for Real-Time Animation
     J Hodgins and D Carlson

Soundtracks for Computer Animation:Sound Rendering in Dynamic Environments With Occlusions
     N Tsingos and J-D Gascuel

Do Geometric Models Affect Judgments of Human Motion?
     J Hodgins, J O'Brien, and J Tumblin

An Image-Space Refinement Criterion for Linear Hierarchical Radiosity
     I Martin, D Tost, and X Pueyo

Probability Trees
     M McCool and P Harwood

Properties of Tabulated Bidirectional Reflectance Distribution Functions
     J DeYoung and A Fournier

An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics
     W Heidrich, P Slusallek, and H-P Seidel

Directional Safe Zones and Dual Extent Algorithms for Efficient Grid Traversal during Ray Tracing
     S Semwal and H Kvarnstrom

Multiresolution BSP Trees Applied to Terrain, Transparency, and General Objects
     C Wiley, A Campbell, S Szygenda, D Fussell, and F Hudson

Multiresolution Rendering of Complex Botanical Scenes
     D Marshall, D Fussell, and A Campbell

Coherent Zooming of Illustrations with 3D-Graphics and Text
     B Preim, A Raab, and T Strothotte

Visual Metaphors for Understanding Logic Program Execution
     E Neufeld, A Kusalik, and M Dobrohoczki

Interactive Volumetric Information Visualization for Document Corpus Management
     D Ebert, C Shaw, A Zwa, E Miller, and D Roberts

The Immediate Usability of Graffiti
     S MacKenzie and S Zhang

The Effect of Turn-Taking Protocols on Children's Learning in Mouse-Driven Collaborative Environments
     K Inkpen, K Booth, M Klawe, and J McGrenere

World Space Surface Pasting
     L Chan, S Mann, and R Bartels

Linear Fractal Shape Interpolation
     B Burch and J Hart

A Heuristic Method for Generating 2D CSG Trees from Bitmaps
     S Gibson, J Marks, D Feinberg, and M Sosa

An Efficient Volumetric Method for Building Closed Triangular Meshes from 3-D Image and Point Data
     G Roth and E Wibowoo

An Interactive Fur Modeling Technique
     A Van Gelder and J Wilhelms

A Modelling Method and User Interface for Creating Plants
     O Deussen and B Lintermann

Modeling, Measuring and Simulating Complex Surface Reflectance
     M Schramm, J Gondek, and G Meyer


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