Some Collected Pre-1996 GI Papers
Graphics Interface 1995
Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behaviour
X. Provot
A General and Multiscale Model for Volumetric Textures
[
figures
]
F. Neyret
Oriented Particles: A Tool for Shape Memory Objects Modelling
J.-C. Lombardo, C. Puech
Scripting Interactive Physically-Based Motions with Relative Paths and Synchronization
A. Lamouret, M.-P. Cani
Fitting Triangular B-splines to Functional Scattered Data
R. Pfeifle, H.-P. Seidel
Optimized Evaluation of Box Splines via the Inverse FFT
M. McCool
Discontinuity Meshing and Hierarchical Multiwavelet Radiosity
S.N. Pattanaik, K. Bouatouch
Autonomous animation and control of four-legged animals
E. Kokkevis, D. Metaxas, N. Badler
The escape buffer: Efficient computation of escape time for linear fractals
D. Hepting, J.C. Hart
Near-Optimal Construction of Partitioning Using Evolutionary Techniques
T. Cassen, K.R. Subramanian, Z. Michalewicz
Graphics Interface 1994
Virtual wind-up toys
M. van de Panne, R. Kim, E. Fiume
Stochastic Rendering of Density Fields
J. Stam
A Model for Coordinating Interacting Agents
P. Lalonde, R. Walker, J. Harrison, D. Forsey
Multiresolution Modeling For Fast Rendering
P. Heckbert, M. Garland
Graphics Interface 1993
Ray Tracing With Adaptive Supersampling in Object Space
J. Genetti, D. Gordon
A Ray Tracing Accelerator Based on a Hierarchy of 1D Sorted Lists
A. Fournier, P. Poulin
Constructing Good Partitioning Trees
B. Naylor
Projective Reparameterization of Rational Bézier Simplices
M. McCool
A Fractal Model of Mountains with Rivers
P. Prusinkiewicz, M. Hammel
Modeling and Visualization of Biological Structures
P. Prusinkiewicz
Spatially Nonuniform Scaling Functions for High Contrast Images
K. Chiu, Herf, P. Shirley, Swamy, C. Wang, K. Zimmerman
Supporting Numerical Computations in Interactive Contexts
M. Gleicher, A. Witkin
Graphics Interface 1992
Partitioning Tree Image Representation and Generation from 3D Geometric Models
B. Naylor
Interactive Solid Geometry Via Partitioning Trees
B. Naylor
Volume Rendering using the Fourier Projection-Slice Theorem
(
Figures 7,8,10,11,13
)
M. Levoy
Beyond keyframing: an algorithmic approach to animation
A. J. Stewart, J. F. Cremer
The object instancing paradigm for linear fractal modeling (
ps.gz
)
J. Hart
Physically Based Methods for Polygonization of Implicit Surfaces
L. H. de Figueiredo, J. Gomes, D. Terzopoulos, L. Velho
A Multi-Layer Graphic Model for Building Interactive Graphical Applications
J.-D. Fekete
Graphics Interface 1991
A Multiple-Scale Stochastic Modelling Primitive
J. Stam, E. Fiume
A Ray Tracing Framework for Global Illumination Systems
P. Shirley, Sung, Brown
Automatic Termination Criteria for Ray Tracing Hierarchies
K. R. Subramanian, D. S. Fussell
Graphics Interface 1990
A Ray Tracing Method for Illumination Calculation in Diffuse-Specular Scenes
P. Shirley
Graphics Interface 1987
Ten Unsolved Problems in Rendering
P. Heckbert
Up to
GI home page