GI '95: Table of Contents

Animation I

Simulation of human diving
Wayne L. Wooten and Jessica K. Hodgins
pp. 1--9

Autonomous animation and control of four-Legged animals
Evangelos Kokkevis, Dimitri Metaxas and Norman I. Badler
pp. 10--17

Scripting interactive physically-based motions with relative paths and synchronization
Alexis Lamouret and Marie-Paule Gascuel
pp. 18--25

Curves & Surfaces

Fitting triangular B-splines to functional scattered data
Ron Pfeifle and Hans-Peter Seidel
pp. 26--33

Optimized evaluation of box splines via the inverse FFT
Michael D. McCool
pp. 34--43

Constructing partitioning trees from Bézier-curves for efficient intersections and visibility
Bruce Naylor and Lois Rogers
pp. 44--55

Invited Speaker

Volumetric hyper-reality, a computer graphics holy grail for the 21st century?
Gavin Miller
pp. 56--64

Volumetric Methods & Filtering

Interactive surface rendering for medical visualization
Anthony Fang, Kelvin Sung and Heng Pheng-Ann
pp. 65--74

Edge preservation with space-filling curve half-toning
John W. Buchanan and Oleg Verevka
pp. 75--82

A general and multiscale model for volumetric textures
Fabrice Neyret
pp. 83--91

Improvements on the pixel-tracing filter: Reflection/refraction, shadows, and jittering
Mikio Shinya
pp. 92--102

Rendering Techniques

Massively parallel radiosity in the presence of multiple isotropic volume scattering
Michael S. Langer, Pierre Breton and Steven W. Zucker
pp. 103--108

Discontinuity meshing and hierarchical multi-wavelet radiosity
Kadi Bouatouch and S. N. Pattanaik
pp. 109--115

System support for OpenGL direct rendering
Mark J. Kilgard, David Blythe and Deanna Hohn
pp. 116--127

Local K-means algorithm for colour image quantization
Oleg Verevka and John W. Buchanan
pp. 128--135

Simulation

A multi-scale physical model of granular materials
A. Luciani, A. Habibi and E. Manzotti
pp. 136--146

Deformation constraints in a mass-spring model to describe rigid cloth behavior
Xavier Provot
pp. 147--154

Low-cost medical simulation: A retinal laser photocoagulation simulator
P. Meseure, S. Karpf, C. Chaillou, P. Dubois and J. F. Rouland
pp. 155--162

Animation II

A coordinated muscle model for speech animation
K. Waters and J. Frisbie
pp. 163--170

Through-the-lens camera control with a simple Jacobian matrix
Min-Ho Kyung, Myung-Soo Kim and Sung Je Hong
pp. 171--178

Rational control of orientation for animation
John K. Johnstone and James P. Williams
pp. 179--186

Nonmanifold Geometry

Incremental boundary evaluation for nonmanifold partially bounded solids
James R. Miller
pp. 187--195

Constructive fractal geometry: Constructive approach to fractal modeling using language operations
J. Tholliot and E. Tosan
pp. 196--203

The escape buffer: Efficient computation of escape time for linear fractals
Daryl H. Hepting and John C. Hart
pp. 204--214

User Interfaces

An extended study of numeric entry on pen-based computers
Craig McQueen, I. Scott MacKenzie and Shawn X. Zhang
pp. 215--222

A graphical user interface design environment
Carl A. Edlund and Michael Lewis
pp. 223--230

A flexible gesture interface
Richard Watson and Paul O'Neill
pp. 231--238

Invited Speaker

Integrating the periphery and context: A new model of telematics
Bill Buxton
pp. 239--246

Modelling

Polygon morphing using a multiresolution representation
Eli Goldstein and Craig Gotsman
pp. 247--254

Oriented particles: A tool for shape memory objects modelling
Jean-Christophe Lombardo and Claude Puech
pp. 255--262

Near-optimal construction of partitioning trees by evolutionary techniques
T. Cassen, K. R. Subramanian and Z. Michalewicz
pp. 263--271

Sculpting polygonal models using virtual tools
James R. Bill and Suresh K. Lodha
pp. 272--279

Digital lights, cameras and materials
Pat Hanrahan
p. 280