Target acquisition in fish tank VR: the effects of lag and frame rate
Colin Ware and Ravin Balakrishnan
pp. 1--7
Fitts' law with a virtual reality glove and a mouse: Effects of gain
Todd Johnsgard
pp. 8--15
An image space algorithm for morphological contour interpolation
William Barrett, Eric Mortenson and David Taylor
pp. 16--24
Multiresolution tiling
David Meyers
pp. 25--32
An algorithm for continuous resolution polygonalizations of a discrete surface
David C. Taylor and William A. Barrett
pp. 33--42
Multiresolution modeling for fast rendering
Paul Heckbert and Michael Garland
pp. 43--50
Stochastic rendering of density fields
Jos Stam
pp. 51--58
Post-filtering for depth of field simulation with ray distribution buffer
M. Shinya
pp. 59--66
An adjustable gradient filter for volume visualization image enhancement
Michael E. Goss
pp. 67--74
A comparison of four methods of numeric entry on pen-based computers
Craig McQueen, I. Scott MacKenzie, Blair Nonnecke, Stan Riddersma and Malcom Meltz
pp. 75--82
Contextual animation of gestural commands
Gorden Kurtenbach, Thomas P. Moran and William Buxton
pp. 83--90
Evolving line drawings
Ellie Baker and Margo Stelzer
pp. 91--100
Tactile computer graphics
Martin Kurtz, Thomas Strothotte and Doreen Kugas
pp. 101--111
Putting metaphors to work
John Carroll and Mary Beth Rosson
pp. 112--119
Object-oriented paradigms for graphical-object modeling in computer aided design: A survey and analysis
Sandeep Kochhar
pp. 120--132
Multimedia for authoring motion pictures
Alan J. Rosenthal and Ronald M. Baecker
pp. 133--140
Timelines: An interactive system for the collection and visualization of temporal data
Beverly L. Harrison, Russell Owen and Ronald M. Baecker
pp. 141--148
A model for coordinating interacting agents
Paul Lalonde, Robert Walker, Jason Harrison and David Forsey
pp. 149--156
From the look of things
Alain Fournier
pp. 157--164
Explicating implicit surfaces
Brian Wyvill
pp. 165--173
Free form surface design with A-patches
Chandrajit L. Bajaj, Jindon Chen and Goulaing Xu
pp. 174--181
Faster evaluation of quadratic bivariate DMS spline surfaces
Ron Pfeifle and Hans-Peter Seidel
pp. 182--189
Intelligent camera control in a virtual environment
Steven M. Drucker and David Zeltzer
pp. 190--199
Nsail: Behavioural animation using constraint-based reasoning
Sang Mah, Thomas W. Calvert and William Havens
pp. 200--207
Virtual wind-up toys for animation
Michael van de Panne, Ryan Kim and Eugene Fiume
pp. 208--215
Intelligent graphical user interfaces to complex, time-critical systems: The intelligent zoom
Lyn Bartram, Russell Ovans, John Dill, Michael Dyck, Albert Ho and William S. Havens
pp. 216--224
A space of presentation emphasis techniques for visualizing graphs
E. G. Noik
pp. 225--234
Application of graph visualization
Stephen C. North and Eleftherios Koutsofios
pp. 235--245