GI '93: Table of Contents

Animation I

Constructing physics-based facial models of individuals
Yuencheng Lee, Demetri Terzopoulos and Keith Waters
pp. 1--8

Straight line walking animation based on kinematic generalization that preserves the original characteristics
Hyeongseok Ko and Norman I. Badler
pp. 9--16

Interactive animation of personalized human locomotion
Armin Bruderlin and Tom Calvert
pp. 17--23

Surface Modelling

Orientation interpolation in quaternion space using spherical biarcs
Wenping Wang and Barry Joe
pp. 24--32

Low degree approximation of surfaces for revolved objects
Chandrajit L. Bajaj and Imsung Ihm
pp. 33--41

Projective reparameterizations of rational Bézier simplices
Michael McCool
pp. 42--50

Invited Paper

Knowledge based design of 3D graphics and virtual worlds
Steven Feiner
pp. 51--52

Rendering

A ray tracing accelerator based on a hierarchy of 1D sorted lists
Alain Fournier and Pierre Poulin
pp. 53--61

Random-edge discrepancy of supersampling patterns
David P. Dobkin and Don P. Mitchell
pp. 62--69

Ray tracing with adaptive supersampling in object space
Jon Genetti and Dan Gordon
pp. 70--77

An adaptive discretization method for progressive radiosity
Paul Lalonde
pp. 78--86

User Interface

Comparing fisheye and full-zoom techniques for navigation of hierarchically clustered networks
Doug Schaffer, Zhengping Zou, Lyn Bartram, John Dill, Shelli Dubs, Saul Greenberg and Mark Roseman
pp. 87--96

Investigating the effectiveness of direct manipulation of 3D B-spline curves using the shape-matching paradigm
Stanley Jang, Kellogg S. Booth, David R. Forsey and Peter Graf
pp. 97--106

Harnessing preattentive processes for multivariate data visualization
Christopher G. Healey, Kellogg S. Booth and James T. Enns
pp. 107--117

Automated presentation planning of animation using task decomposition with heuristic reasoning
Peter Karp and Steven Feiner
pp. 118--127

Invited Paper

Modelling and visualization of biological structures
Przemyslaw Prusinkiewicz
pp. 128--137

Systems

Supporting numerical computations in interactive contexts
Michael Gleicher and Andrew Witkin
pp. 138--145

A window architecture providing predictable temporal performance
Philippe F. Bertrand, William Cowan and Marceli Wein
pp. 146--154

A simple, flexible, parallel graphics architecture
John Amanatides and Edward Szurkowski
pp. 155--160

Poster Session

Image representation using finite state automata
Charles Quenneville and Jean Meunier
p. 161

Relative effectiveness of virtual environment desensitization and imaginal desensitization in the treatment of acrophobia
James S. Williford, Larry F. Hodges, Max M. North and Sarah M. North
p. 162

Sarah: An information exploration and visualization interface for direct manipulation of databases
Max M. North and Sarah M. North
p. 163

ls-x: An information visualization tool for attributes presentation of objects
Sarah M. North and Max M. North
p. 164

An adaptable user interface for tolerating naive users' error behavior: A prototype design and an empirical study
Max M. North and Sarah M. North
p. 165

Algorithms

Conservative visibility preprocessing for efficient walkthroughs of 3D scenes
Harry Plantinga
pp. 166--173

A fractal model of mountains and rivers
Przemyslaw Prusinkiewicz and Mark Hammel
pp. 174--180

Constructing good partition trees
Bruce Naylor
pp. 181--191

Animation II

Multi-resolution surface approximation for animation
David R. Forsey and Lifeng Weng
pp. 192--200

Interactive control of interpolations for animation and modeling
Gabriel Hanotaux and Bernard Péroche
pp. 201--208

The use of relations for motion control in an environment with multiple moving objects
Hanqiu Sun and Mark Green
pp. 209--218

Invited Paper

Making virtual reality more real: Experience with the virtual portal
Michael F. Deering
pp. 219--226

Illumination

Geometric simplification for indirect illumination calculations
Holly Rushmeier and Charles Patterson and Aravindan Veerasamy
pp. 227--236

Computing illumination from area light sources by approximate contour integration
Christophe Vedel
pp. 237--244

Spatially nonuniform scaling functions for high contrast images
K. Chiu, M. Herf, P. Shirley, S. Swamy, C. Wang and K. Zimmerman
pp. 245--253

Common illumination between real and computer generated scenes
Alain Fournier, Atjeng S. Gunawan and Chris Romanzin
pp. 254--262