An implementation of multivariate B-spline surfaces over arbitrary triangulations
Philip Fong and Hans-Peter Seidel
pp. 1--10
Interactive solid geometry via partitioning trees
Bruce F. Naylor
pp. 11--18
Fast algorithms for rendering cubic curves
Benjamin Watson and Larry F. Hodges
pp. 19--28
Parameterization in finite precision
Chandrajit L. Bajaj and Andrew V. Royappa
pp. 29--36
Hyper-rendering
Jürgen Emhardt and Thomas Strothotte
pp. 37--43
Program auralization: Sound enhancements to the programming environment
Christopher J. DiGiano and Ronald M. Baecker
pp. 44--52
A framework for describing and implementing software visualization systems
John Domingue, Blaine A. Price and Marc Eisenstadt
pp. 53--60
Volume rendering using the Fourier projection-slice theorem
R. Marc Levoy
pp. 61--69
An extended cuberille model for identification and display of 3D objects from 3D gray value data
Xiaoqing Qu and Wayne Davis
pp. 70--77
Annotating the real world with knowledge-based graphics on a see-through head-mounted display
Steven Feiner, Blair MacIntyre and Dorée Seligmann
pp. 78--85
Algorithms for the detection and elimination of specular aliasing
John Amanatides
pp. 86--93
Hierarchical Poisson disk sampling distributions
Michael McCool and Eugene Fiume
pp. 94--105
Performing in-place affine transformations in constant space
Ken Fishkin
pp. 106--114
Working together, virtually
Jin Li and Marilyn Mantei
pp. 115--122
Telepresence: Integrating shared task and person spaces
William A. S. Buxton
pp. 123--129
CSCW -- WCSC: Computer-supported cooperative work -- What changes for the science of computing
Marilyn M. Mantei
pp. 130--139
Movement time prediction in human-computer interfaces
I. Scott MacKenzie
pp. 140--150
ARCBALL: A user interface for specifying three-dimensinal orientation using a mouse
Ken Shoemake
pp. 151--156
Designing video annotation and analysis systems
Beverly L. Harrison and Ronald M. Baecker
pp. 157--166
A data parallel algorithm for raytracing of heterogeneous databases
Peter Schröder and Steven M. Drucker
pp. 167--175
Object space temporal coherence for ray tracing
David A. Jevans
pp. 176--183
Ray tracing polygons using spatial subdivision
Andrew Woo
pp. 184--191
Parametric height field ray tracing
David W. Paglieroni and Sidney M. Petersen
pp. 192--200
Partitioning tree image representation and generation from 3D geometric models
Bruce F. Naylor
pp. 201--212
Escape-time visualization method for language-restricted iterated function systems
Przemyslaw Prusinkiewicz and Mark S. Hammel
pp. 213--223
The object instancing paradigm for linear fractal modeling
John C. Hart
pp. 224--231
Algorithms for intersecting parametric and algebraic curves
Dinesh Manocha and James Demmel
pp. 232--241
An interval refinement technique for surface intersection
Michael Gleicher and Michael Kass
pp. 242--249
Physically-based methods for polygonization of implicit surfaces
Luiz Henrique de Figueiredo, Jonas de Miranda Gomes, Demetri Terzopoulos and Luiz Velho
pp. 250--257
Matrix animation and polar decomposition
Ken Shoemake and Tom Duff
pp. 258--264
Generating natural-looking motion for computer animation
Jessica K. Hodgins, Paula K. Sweeney and David G. Lawrence
pp. 265--272
Beyond keyframing: An algorithmic approach to animation
A. James Stewart and James F. Cremer
pp. 273--281
A minimalist global user interface
Rob Pike
pp. 282--293
A multi-layer graphic model for building interactive graphical applications
Jean-Daniel Fekete
pp. 294--300
A linear constraint technology for interactive graphic systems
Richard Helm, Tien Huynh, Catherine Lassez and Kim Marriott
pp. 301--309
Non-uniform patch luminance for global illumination
Buming Bian, Norman Wittels and Donald S. Fussell
pp. 310--318
A two-pass physics-based global lighting model
Kadi Bouatouch and Pierre Tellier
pp. 319--328