GI '91: Table of Contents

Parametric Stochastic Modelling

Parametrizing singularly to enclose data points by a smooth parametric surface
Jörg Peters
pp. 1--7

Algorithms for B-patches
Hans-Peter Seidel
pp. 8--15

Drawing parametric curves using Chebyshev polynomials
John Buchanan and Alain Fournier
pp. 16--23

A multiple-scale stochastic modelling primitive
Jos Stam and Eugene Fiume
pp. 24--31

Invited Paper

Gamut mapping computer generated imagery
Maureen C. Stone and William E. Wallace
pp. 32--39

Shading and Texture

A piecewise polynomial approach to shading using spectral distributions
Maria G. Raso and Alain Fournier
pp. 40--46

A spectral database for realistic image synthesis
Gary W. Meyer and Richard E. Hale
pp. 47--52

The filtering of 3D textures
John Buchanan
pp. 53--60

Interactive Techniques I

Differential manipulation
Michael Gleicher and Andrew Witkin
pp. 61--67

Lefty: A two-view editor for technical pictures
David Dobkin and Eleftherios Koutsofios
pp. 68--76

Design issues for line-driven text editing/annotation systems
Gary Hardock
pp. 77--84

Graphical interaction techniques in constraint-based geometric modeling
Steve Sistare
pp. 85--92

Ray Tracing

Automatic termination criteria for ray tracing hierarchies
K. R. Subramanian and Donald S. Fussell
pp. 93--100

Spatio-temporal coherence in ray tracing
J. Chapman, T. W. Calvert and J. Dill
pp. 101--108

Exploiting shadow coherence in ray tracing
Andrew Pearce and David Jevans
pp. 109--116

Rendering

A ray tracing framework for global illumination systems
Peter Shirley, Kelvin Sung and William Brown
pp. 117--128

Shape and texture generation by neural network creation algorithm
J. P. Lewis
pp. 129--134

An efficient scanline visibility implementation
Andrew Woo and Steve Chall
pp. 135--142

Invited Paper

Shading in two dimensions
Lance Williams
pp. 143--151

Geometric Modelling I

Sculpting with the "Ball & Mouse" metaphor
André LeBlanc, Prem Kalra, Nadia Magnenat-Thalmann and Daniel Thalmann
pp. 152--159

Fast display of octree representations of 3D objects
Jiangong Zhao and Wayne A. Davis
pp. 160--167

Complementary integration of PHIGS and a geometric modeling utility
Paul A. Elletson and Mukul Saxena
pp. 168--173

A frame buffer architecture for parallel line drawing
Xiaolin Wu
pp. 174--179

Interaction paradigms for human-computer cooperation in graphical-object modeling
Sandeep Kochhar, Joe Marks and Mark Friedell
pp. 180--191

Interactive Techniques II

Perceiving window geometry: An experimental study
William Cowan and Sandra Loop
pp. 192--198

Hardware support for multitasking graphics
William Cowan, Christopher Wein, Marceli Wein and Kellogg S. Booth
pp. 199--206

Groupsketch: A multi-user sketchpad for geographically distributed small groups
Saul Greenberg and Ralph Bohnet
pp. 207--215

Fitts' Law studies of directional mouse movement
James Boritz, Kellogg S. Booth and William B. Cowan
pp. 216--223

Invited Paper

New paradigms for computing in the nineties
Ronald Baecker
pp. 224--229

Geometric Modelling II

Shape control in implicit modeling
Baining Guo
pp. 230--235

Controlled blending of procedural implicit surfaces
Zoran Ka\vci\'c-Alesi\'c and Brian Wyvill
pp. 236--245

Surfaces from contours: The correspondence and branching problems
David Meyers, Shelly Skinner and Kenneth Sloan
pp. 246--254

Animation

Modeling liquids and solids using thermal particles
David Tonnesen
pp. 255--262

Animation and collisions between complex deformable bodies
Marie-Paule Gascuel, Anne Verroust and Claude Puech
pp. 263--270

Establishing correspondences by topological merging: A new approach to 3-D shape transformation
James R. Kent, Richard E. Parent and Wayne E. Carlson
pp. 271--278

An application of motion design and control for physically-based animation
David Haumann, Jakub Wejchert, Kavi Arya, Bob Bacon, Al Khorasani, Alan Norton and Paula Sweeney
pp. 279--286