An adaptive subdivision algorithm for crack prevention in the display of parametric surfaces
David R. Forsey and R. Victor Klassen
pp. 1--8
Real-time hidden-line elimination for a rotating polyhedral scene using the aspect representation
Harry Plantinga, Charles R. Dyer and W. Brent Seales
pp. 9--16
Image and intervisibility coherence in rendering
Joseph Marks, Robert Walsh, Jon Christensen and Mark Friedell
pp. 17--30
Colored noise inversion in digital halftoning
Robert Geist and Robert Reynolds
pp. 31--38
Evolution of User Interfaces in Multi-media
D. Nagel
(presentation only)
Issues in the automated generation of animated presentations
Peter Karp and Steven Feiner
pp. 39--48
Towards generalised motion dynamics for animation
Charles Herr and Brian Wyvill
pp. 49--59
Goal-directed human animation of multiple movements
Claudia L. Morawetz and Thomas W. Calvert
pp. 60--67
Robust ray intersection with interval arithmetic
Don P. Mitchell
pp. 68--74
Approximate ray tracing
David Elliot Dauenhauer and Sudhanshu Kumar Semwal
pp. 75--82
Octant priority for radiosity image rendering
Yigong Wang and Wayne A. Davis
pp. 83--91
Imprecise computation and load sharing in computer generated imaging systems
Marc Berger and Wei Zhao
pp. 92--99
Understanding visual effects in a windowed environment
Frankie K. Sun, William B. Cowan and Kellogg S. Booth
pp. 100--107
CTS: an interactive technique for manipulating structured text
A. Michael Burbidge and Dan R. Olsen
pp. 108--112
A taxonomy of uses of interaction history
Alison Lee
pp. 113--122
The datapaper: Living in the virtual world
Mark Green and Chris Shaw
pp. 123--130
Twenty-four years of computer graphics at NRC
Marceli Wein
pp. 131--137
SCULPT: An interactive solid modeling tool
Bruce Naylor
pp. 138--148
The concept and design of a virtual laboratory
Lynn Mercer, Przemyslaw Prusinkiewicz and James Hanan
pp. 149--155
A prototype system for design automation via the browsing paradigm
Sandeep Kochhar
pp. 156--166
Toward reliable polygon set operations
Mark Friedell and Sandeep Kochhar
pp. 167--174
Shaded rendering and shadow computation for polyhedral animation
W. Brent Seales and Charles R. Dyer
pp. 175--182
Using convex differences in hierarchical representations of polygonal maps
Ari Rappoport
pp. 183--189
Constructing orientation adaptive quadtrees
Bradford G. Nickerson and Sri Hartati
pp. 190--195
Exploiting temporal coherence in ray tracing
J. Chapman, T. W. Calvert and J. Dill
pp. 196--204
A ray tracing method for illumination calculation in diffuse-specular scenes
Peter Shirley
pp. 205--212
Voxel occlusion testing: A shadow determination accelerator for ray tracing
Andrew Woo and John Amanatides
pp. 213--220
Some regularization problems in ray tracing
John Amanatides and Don P. Mitchell
pp. 221--228
Pruned Bézier curves
Phillip J. Barry, Tony D. DeRose and Ronald N. Goldman
pp. 229--238
An object models development tool to support image understanding system
Ke Chen and Zhongrong Li
pp. 239--251
An intuitive description of parametric splines in computer graphics
Brian A. Barsky
pp. 252--266
Visualization of the development of multicellular structures
F. David Fracchia, Przemyslaw Prusinkiewicz and Martin J. M. de Boer
pp. 267--276
Nassi-Shneiderman diagrams and TableTalk
Richard Gary Epstein
pp. 277--284
Definitive interfaces as a visualisation mechanism
Meurig Beynon and Yun Pui Yung
pp. 285--292
Visualizing the execution of multi-processor real-time programs
Scott Flinn and William Cowan
pp. 293--300