An interactive approach to behavioral control
Jane Wilhelms and Robert Skinner
pp. 1--8
ESCIM: A system for the investigation of meaningful motion
Siew Hong Yang and Colin Ware
pp. 9--13
Speed adjustement for key-frame interpolation
Richard H. Bartels and Ines Hardtke
pp. 14--19
Welding and pinching spline surfaces: New methods for interactive creation of complex objects and automatic fleshing of skeletons
Marie-Paule Gascuel
pp. 20--27
Corners in planar cubic B-spline and Bezier curve segments
D. J. Walton and D. S. Meek
pp. 28--32
A technique for the direct manipulation of spline
Richard H. Bartels and John C. Beatty
pp. 33--39
Display of medical objects and their interactive manipulation
Jayaram K. Udupa and Dewey Odhner
pp. 40--46
A graphical query language for hypertext database systems
Richard Gary Epstein
pp. 47--54
SmallScript: A user programmable framework based on smalltalk and postscript
Kevin Haaland and Dave Thomas
pp. 55--61
Design experience with a multiprocessor window system architecture
J. V. Kelley, K. S. Booth and M. Wein
pp. 62--69
Generating graphical interfaces for high-level description
Gurminder Singh and Mark Green
pp. 70--77
Adding colour to the workstation environment
William Cowan
pp. 78--85
An investigation of language input and performance timing for task animation
Jeffrey Esakov, Norman I. Badler and Moon Jung
pp. 86--93
Pictures in advice-giving dialog systems: From knowledge representation to the user interface
Thomas Strothotte
pp. 94--99
Adaptive graphics interface
Marek Ho\-ly\'nski and Robert W. Garneau
pp. 100--104
Graphical interface services for application integration
Susan Franklin and Tony Peters
pp. 105--112
Anti-aliasing issues in image composition
Christopher D. Shaw, Mark Green and Jonathan Schaeffer
pp. 113--120
The fill interpreter: A unified view of brushing, filling, and compositing
Shawn R. Neely, Kellogg S. Booth and Peter P. Tanner
pp. 121--129
Teaching a mouse how to draw
David L. Maulsby and Ian H. Witten
pp. 130--137
PencilSketch --- A pencil-based paint system
Allan H. Vermeulen and Peter P. Tanner
pp. 138--143
Evolution of high performance graphics systems
Nick England
pp. 144--151
Heuristics for ray tracing using space subdivision
J. David MacDonald and Kellogg S. Booth
pp. 152--163
Adaptive voxel subdivision for ray tracing
David Jevans and Brian Wyvill
pp. 164--172
Rendering techniques for transparent objects
Mikio Shinya, Takafumi Saito and Tokiichiro Takahashi
pp. 173--182
Dynamic error measure for curve scan-conversion
Xiaolin Wu and Jon Rokne
pp. 183--190
The modelling of natural phenomena
Alain Fournier
pp. 191--202
Conversion and integration of boundary representations with octrees
T. K. Chan, I. Gargantini and T. R. S. Walsh
pp. 203--210
On distributed, probabilistic algorithms for computer graphics
Eugene Fiume and Marc Ouellette
pp. 211--218
Heating and melting deformable models (From goop to glop)
Demetri Terzopoulos, John Platt and Kurt Fleischer
pp. 219--226
Prisms and rainbows: A dispersion model for computer graphics
F. Kenton Musgrave
pp. 227--234
TREE-MAKER: A user tool
William Kenneth Neighbors III and Larry F. Hodges
pp. 235--241
Animation of fractal objects
Jean-François Colonna
pp. 242--248
Strokes for representing univariate vector field maps
David Fowler and Colin Ware
pp. 249--253
EXVIS: An exploratory visualization environment
Georges Grinstein, Ronald M. Pickett and Marian G. Williams
pp. 254--261
Displaying correlations using position, motion, point size or point colour
Serge Limoges, Colin Ware and William Knight
pp. 262--265
An integrated graphical simulation platform
David Zeltzer, Steve Pieper and David J. Sturman
pp. 266--274
An intensive care unit patient data management system
J. F. Panisset, S. Malowany, N. Khoury, D. Lambidonis, A. S. Malowany, F. A. Carnevale, R. Gottesman and A. Rousseau
pp. 275--282
A distributed system for near-real-time display of shaded three-dimensional graphics
Steve Sistare and Mark Friedell
pp. 283--290