GI '88: Table of Contents

Animation

Real-time 4D animation on a 3D graphics workstation
Clifford M. Beshers and Steven K. Feiner
pp. 1--7

Techniques for interactive manipulation of articulated bodies using dynamic analysis
David R. Forsey and Jane Wilhelms
pp. 8--15

MML: A language and system for procedural modeling and motion
Mark Green and Hanqiu Sun
pp. 16--25

Joint-dependent local deformations for hand animation and object grasping
Nadia Magnenat-Thalmann, Richard Laperrière and Daniel Thalmann
pp. 26--33

Invited Paper

A system for conducting experiments concerning human factors in interactive graphics
L. R. Bartram, K. S. Booth, W. B. Cowan, J. D. Morrison and P. P. Tanner
pp. 34--42

User Interfaces

Squish: A graphical shell for UNIX
Tyson R. Henry and Scott E. Hudson
pp. 43--49

A hypertext environment for UNIX
Przemyslaw Prusinkiewicz and James Hanan
pp. 50--55

A graphical perspective on robot workcell programming
P. Freedman, G. Carayannis and A. Malowany
pp. 56--61

Applications

A graphical data model for CASE
Andrew J. McAllister, Paul G. Sorenson and Jean-Paul Tremblay
pp. 62--70

Realistic presentation of three-dimensional medical datasets
R. A. Reynolds, P. Decuypere, S. M. Goldwasser, D. A. Talton, E. S. Walsh, B. A. Holshouser and E. L. Christiansen
pp. 71--77

Display of 3D medical images
Yiu-Wing Tam and Wayne A. Davis
pp. 78--86

Invited Paper

Parallelism in rendering algorithms
Franklin C. Crow
pp. 87--96

Interaction Techniques

D.A.V.O.S.: A computerized videodisc animation with synchronized speech
Paul Girard
pp. 97--104

Combined graphic- and natural language-interaction (Design and implementation)
K. H. Hanne and J. Ph. Hoepelman
pp. 105--111

An evaluation of 3D object pointing using a field sequential stereoscopic display
Haruo Takemura, Akira Tomono and Yukio Kobayashi
pp. 112--118

Using the BAT: A six dimensional mouse for object placement
Colin Ware and Danny R. Jessome
pp. 119--124

Modelling

Local refinement editing of B-spline surfaces
David R. Forsey and Richard H. Bartels
pp. 125--126

A modeling testbed
Kurt Fleischer and Andrew Witkin
pp. 127--137

From wire-frames to furry animals
Gavin S. P. Miller
pp. 138--145

Physically-based models with rigid and deformable components
Demetri Terzopoulos and Andrew Witkin
pp. 146--154

Invited Paper

A browse/edit model for user interface management
Dan R. Olsen Jr.
pp. 155--159

User Interface Design

TéléMac: A remote-controlled user interface server
Gilbert Gagnon and Jean Vaucher
pp. 160--167

Eva: An event driven framework for building user interfaces in smalltalk
Jeff McAffer and Dave Thomas
pp. 168--175

Constraint grammars in user interface management systems
Bradley T. Vander Zanden
pp. 176--184

Virtual control panels
Przemyslaw Prusinkiewicz and Craig Knelsen
pp. 185--191

A grid-based approach to automating display layout
Steven Feiner
pp. 192--197

Decoupling pointer and image functions of cursors in space, time, and availability
Michael J. Muller
pp. 198--202

Invited Paper

The challenge of human figure animation
Tom Calvert
pp. 203--210

Algorithms

The application of area antialising on raster image displays
Yu-Tse Chen, P. David Fisher and Michael D. Olinger
pp. 211--216

Attractors and repellers of Koch curves
Przemyslaw Prusinkiewicz and Glen Sandness
pp. 217--228

A general algorithm for 3D shape interpolation in a facet-based representation
Tong Minh Hong, N. Magnenat-Thalmann and D. Thalmann
pp. 229--235

Theoretical results on the priority approach to hidden-surface removal
Peter Egyed
pp. 236--245