Designing optimum CRT text blinking for video image presentation
Seiji Kitakaze and Yutaka Kasahara
pp. 1--6
Why reading was slower from CRT displays than from paper
John D. Gould, Lizette Alfaro, Rich Finn, Brian Haupt, Angela Minuto and Josiane Salaun
pp. 7--11
On the parameters of human visual performance --- An investigation of the benefits of antialiasing
K. S. Booth, M. P. Bryden, W. B. Cowan, M. F. Morgan and B. L. Plante
pp. 13--19
Approximate modelling of cognitive activity: Towards an expert system design aid
Phil Barnard, Michael Wilson and Allan MacLean
pp. 21--26
Transfer between text editors
Peter G. Polson, Susan Bovair and David Kieras
pp. 27--32
Predicting the time to recall computer command abbreviations
Bonnie E. John and Allen Newell
pp. 33--40
Voice: Technology searching for communication needs
Arlene Aucella, Robin Kinkead, Chris Schmandt and Anna Wichansky
pp. 41--44
NoteCards in a nutshell
Frank G. Halasz and Thomas P. Moran and Randall H. Trigg
pp. 45--52
A multiple, virtual-workspace interface to support user task switching
Stuart K. Card and Austin Henderson Jr.
pp. 53--59
Experiences with the alternate reality kit --- An example of the tension between literalism and magic
Randall B. Smith
pp. 61--67
A case example of human factors in product definition: Needs finding for a voice output workstation for the blind
Richard M. Kane and Matthew Yuschik
pp. 69--73
A user interface for deaf-blind people (preliminary report)
Richard Ladner, Randy Day, Dennis Gentry, Karin Meyer and Scott Rose
pp. 75--80
Towards universality of access: Interfacing physically disabled students to the icon educational microcomputer
Gerbrand Verburg, Debbie Field, Francois St.-Pierre and Stephen Naumann
pp. 81--87
Psychology and design: Contrasting approaches
Robert L. Campbell, Peter G. Polson and John Whiteside
pp. 89--91
Interface design: A neglected issue in educational software
Douglas Frye and Elliot Soloway
pp. 93--97
Cognition-sensitive design and user modeling for syntax-directed editors
Lisa Rubin Neal
pp. 99--102
A self-regulating adaptive system
Robert Trevellyan and Dermot P. Browne
pp. 103--107
The definition, editing, and contouring of surfaces for the analysis of field problems
Robert R. Dickinson and Richard H. Bartels
pp. 109--114
From contours to surfaces: Testbed and initial results
Kenneth R. Sloan, Jr. and James Painter
pp. 115--120
Social science and system design: Interdisciplinary collaborations
Lucy Suchman, Wiiliam Beeman, Michael Pear, Randy Trigg, Barbara Fox and Paul Smolensky
pp. 121--123
Positioning human factors in the user interface development chain
Jonathan Grudin, Susan F. Ehrlich and Rick Shriner
pp. 125--131
The interface is often not the problem
Bengt Goransson, Mats Lind, Else Pettersson, Bengt Sandblad and Patrik Schwalbe
pp. 133--136
Designing for designers: An analysis of design practice in the real world
Mary Beth Rosson, Susanne Maass and Wendy A. Kellogg
pp. 137--142
Automated lip-synch and speech synthesis for character animation
J.P. Lewis and and F.I. Parke
pp. 143--147
Story driven animation
Yosuke Takashima, Hideo Shimazu and Masahiro Tomono
pp. 149--153
Issues limiting the acceptance of user interfaces using gesture input and handwriting character recognition
John Sibert, Michael G. Buffa, Hewitt D. Crane, Wolfgang Doster, James Rhyne and Jean Renard Ward
pp. 155--158
What kind of minimal instruction manual is the most effective
John B. Black, John M. Carroll and Stuart M. McGuigan
pp. 159--162
Intelligent help in a one-shot dialog: A protocol study
Amy Aaronson and John M. Carroll
pp. 163--168
Learning a word processing system with training whells and guided exploration
Richard Catrambone and John M. Carroll
pp. 169--174
Behavioral experiments on handmarkings
John D. Gould and Josiane Salaun
pp. 175--181
An evaluation of an eye tracker as a device for computer input
Colin Ware and Harutune H. Mikaelian
pp. 183--188
A hand gesture interface device
Thomas G. Zimmerman, Jaron Lanier, Chuck Blanchard, Steve Bryson and Young Harvill
pp. 189--192
Developing computer animation packages
Jeffrey Graber, Kevin Lefebvre, Donald Leich, Milan Novacek, David Zeltzer and David Sturman
pp. 193--196
Learning about hidden events in system interactions
Stephen Casner and Clayton Lewis
pp. 197--203
Transfer of learning: Beyond common elements
Linda Tetzlaff
pp. 205--210
Sophisticated image rendering in environmental design review
John W. Danahy
pp. 211--218
The user interface and program structure of a graphical VLSI layout editor
Kevin S.B. Szabo and Mohamed I. Elmasry
pp. 219--225
Computer-supported cooperative work: Is this REALLY a new field of research?
Irene Greif, Bill Curtis, Herb Krasner, Thomas W. Malone and Ben Shneiderman
pp. 227--228
Specifying complex dialogs in ALGAE
Mark A. Flecchia and R. Daniel Bergeron
pp. 229--234
Modular implementation of presentations
Pedro Szekely
pp. 235--240
Event-response systems --- A technique for specifying multi-threaded dialogues
Ralph D. Hill
pp. 241--248
Towards a model of user perception of computer system response time
Robert Geist, Robert Allen and Ronald Nowaczyk
pp. 249--253
A comparison of rule-based and positionally constant arrangements of computer menu items
Benjamin L. Somberg
pp. 255--260
Comparing a form-based and language-based user interface for instructing a mail program
Robin Jeffries and Jarrett Rosenberg
pp. 261--266
Intelligence in interfaces
Robert Neches, John Seely Brown, Tom Malone, Norm Sondheimer and Mike Williams
pp. 267--269
Creating dynamic interaction techniques by demonstration
Brad A. Myers
pp. 271--278
Panther: A specification system for graphical controls
J.I. Helfman
pp. 279--284
A control panel interface for graphics and image processing applications
Gene L. Fisher and Kenneth I. Joy
pp. 285--290
The use of scenarios in human-computer interaction research: Turbocharging the Tortoise of cumulative science
Richard M. Young and Phil Barnard
pp. 291--296
Structural analysis of verbal data
Wayne A. Bailey and Edwin J. Kay
pp. 297--301
Evaluating user and system models: Applying scaling techniques to problems in human-computer interaction
Wendy A. Kellogg and Timothy J. Breen
pp. 303--308
Issues from the 1986 workshop on interactive 3D graphics
Henry Fuchs, Stuart Card, Frank Crow and Stephen M. Pizer
p. 309
Whither (or wither) UIMS?
Dan R. Olsen Jr., Mark Green, Keith A. Lantz, Andrew Schulert and John L. Sibert
pp. 311--314
Evolution of an organizational interface: The new business department at a large insurance firm
Andrew Clement and C.C. Gotlieb
pp. 315--322
Social and psychological factors influencing the design of office communication systems
Susan F. Ehrlich
pp. 323--329
The politics of human factors
William Mosteller, Stephen J. Boies, Charles E. Grantham, Thomas Irby, Richard Rubinstein and Dennis Wixon
pp. 331--332
Psychology as a mother of invention
Thomas K. Landauer
pp. 333--335
The social dimensions of computerization
Rob Kling
pp. 337--339