Computer graphics and the fashion industry
Jane Nisselson
pp. 1--6
Some implications of dynamic structural analysis
J. A. Hoskins and W. D. Hoskins
pp. 7--10
An encoding scheme for presentation graphics with animation
Howard J. Ferch
pp. 11--14
Kinematic and geometric modelling and animation of robots
Hoda A. ElMaraghy
pp. 15--19
Semantic network reasoning for picture composition
Rafail Ostrovsky, Brian R. Gardner and Mark Ho\-ly\'nski
pp. 20--25
Experiences with using Prolog for geometry
Wm. Randolph Franklin, Margaret Nichols, Sumitro Samaddar and Peter Wu
pp. 26--31
The inference machine laboratory: Graphic tools for knowledge management
J. W. Lewis
pp. 32--36
PORTRAY - an image synthesis system
Darwyn R. Peachey
pp. 37--42
An adaptive subdivision by sliding boundary surfaces for fast ray tracing
Keiji Nemoto and Takao Omachi
pp. 43--48
Profiling graphic display systems
Peter Schoeler and Alain Fournier
pp. 49--55
Using caching and breadth-first search to speed up ray-tracing
Pat Hanrahan
pp. 56--61
What are visual programming, programming by example, and program visualization?
Brad A. Myers
pp. 62--65
An editing model for generating graphical user interfaces
Dan R. Olsen Jr.
pp. 66--70
Automatic generation of graphical user interfaces
Gurminder Singh and Mark Green
pp. 71--76
A fast algorithm for general raster rotation
Alan W. Paeth
pp. 77--81
A cel-based model for paint systems
Terry M. Higgins and Kellogg S. Booth
pp. 82--90
Design and experience with a generalized raster toolkit
Alan W. Paeth and Kellogg S. Booth
pp. 91--97
Graphics tools in Adagio, a robotics multitasking multiprocessor workstation
Stephen A. MacKay and Peter P. Tanner
pp. 98--103
Exploiting classes in modeling and display software
Turner Whitted and Eric Grant
pp. 104--107
Applications of world projections
Ned Greene
pp. 108--114
Animating human figures: Perspectives and directions
Norman I. Badler
pp. 115--120
The interactive specification of human animation
G. Ridsdale, S. Hewitt and T. W. Calvert
pp. 121--130
Goal directed animation using English motion commands
Karin Drewery and John Tsotsos
pp. 131--135
Speech and expression: A computer solution to face animation
Andrew Pearce, Brian Wyvill, Geoff Wyvill and David Hill
pp. 136--140
VIRYA --- A motion control editor for kinematic and dynamic animation
Jane Wilhelms
pp. 141--146
Near-real-time control of human figure models
W. W. Armstrong, M. Green and R. Lake
pp. 147--151
Modeling and animating three-dimensional articulated figures
Danny G. Cachola and Gunther F. Schrack
pp. 152--157
Constraint-based modeling of three-dimensional shapes
Przemyslaw Prusinkiewicz and Dale Streibel
pp. 158--163
The stochastic modelling of trees
Alain Fournier and David A. Grindal
pp. 164--172
Methods for stochastic spectral synthesis
J. P. Lewis
pp. 173--179
Interactive 3-D modeling with personal computers
Robert W. Thornton and Gregory J. Glass
pp. 180--185
Psychology and the user interface: Science is soft at the frontier
John M. Carroll
pp. 186--187
Learning graphics programming by direct communication
Martin Tuori
pp. 188--192
VLSI and graphics at the pixel level
Henry Fuchs
p. 193
Hardware assistance for Z-buffer visible surface algorithms
Kellogg S. Booth, David R. Forsey and Alan W. Paeth
pp. 194--201
Eliminating the dichotomy between scripting and interaction
John F. Schlag
pp. 202--206
Survey of texture mapping
Paul S. Heckbert
pp. 207--212
Keyframe-based subactors
L. Forest, D. Rambaud, N. Magnenat-Thalmann and D. Thalmann
pp. 213--216
The representation of water
Geoff Wyvill, Andrew Pearce and Brian Wyvill
pp. 217--222
Part structure for 3-D sketching
Alex P. Pentland
pp. 223--228
Interfacing image processing and computer graphics systems using an artificial visual system
James M. Coggins, Kevin E. Fogarty and Frederic S. Fay
pp. 229--234
Connected component labeling using modified linear quadtrees
Xiaoning Wang and Wayne A. Davis
pp. 235--240
Asterisk*: An extensible testbed for spline development
Jonathan R. Gross, Tony D. DeRose and Brian A. Barsky
pp. 241--246
Graphical applications of L-systems
Przemyslaw Prusinkiewicz
pp. 247--253
Fractals, computers and DNA
Peter Oppenheimer
pp. 254--259
A knowledge-based approach to computer vision systems
Martin D. Levine and Wade Hong
pp. 260--265