Director-oriented 3D shaded computer animation
Nadia Magnenat-Thalmann and Daniel Thalmann
pp. 1--7
Algorithms for brush movement in paint systems
Kenneth P. Fishkin and Brian A. Barsky
pp. 9--16
Towards expressive animation for interactive characters
Ann Marion, Kurt Fleischer and Mark Vickers
pp. 17--20
Design for Telidon based business graphics processor
Thomas Whalen
pp. 21--28
Business graphics interfaces to databases
Kuan-Tsae Huang and Moshe M. Zloof
pp. 29--33
Interactive keyframe animation of 3-D articulated models
David Sturman
pp. 35--40
Interpolating splines for keyframe animation
Doris H. U. Kochanek and Richard H. Bartels
pp. 41--42
A color real-time animation system
A. S. Malowany and B. Kashef
pp. 43--50
Primitives in computer graphics
Alain Fournier
pp. 51--52
Topology as a framework for solid modelling
Kevin Weiler
pp. 53--56
Geometric continuity and shape parameters for Catmull-ROM splines
Tony D. DeRose and Brian A. Barsky
pp. 57--64
Experience with Cedar programming environment for computer graphics research
Richard J. Beach
pp. 65--74
PED: a 'distributed' graphics editor
Theo Pavlidis
pp. 75--79
Dynamic attributes handling in a GKS workstation
M. Rudalics
pp. 81--86
Two algorithms for drawing anti-aliased lines
Dan Field
pp. 87--95
Ray tracing with cones
John Amanitides
pp. 97--98
Some new ingredients for the cook book approach to anti-aliased text
Avi Naiman
pp. 99--108
An approximate method for anti-aliasing, using a random access z-buffer
K. B. Evans
p. 109
Computers in architectural design
Douglas J. Cardinal
p. 111
Extending geometric modelling systems for design
RobertWoodbury, Dominique J. Carrega and Arvind D. Deogirikar
pp. 113--116
Architectural modelling: Transformations in perspective space
K. S. Andonian
p. 117
What is required for effective human figure animation
Norman I. Badler
p. 119
Spatial planning, geometric modelling and fuzzy production rules in robotics systems
David R. Dodds
pp. 121--129
Interactive graphics simulation system (IGSS) for the assembly of mechanical parts
Hema A. Murthy and R. G. S. Asthana
pp. 131--135
Abstractions: A conceptual approach for structuring interaction with integrated CAD systems
Charles M. Eastman
pp. 137--147
Interactive graphics and the representation of non-Cartesian woven textile structures
J. A. Hoskins and M. W. King
pp. 149--154
A drawing based surface modeler
Roy D. McKelvey and Robert F. Woodbury
pp. 155--159
2-D and 3-D interactive computer modelling systems
Richard H. Bartels, John C. Beatty, Kellogg S. Booth and Ines Hardtke
pp. 161--165
Using recursion to describe polygonal surfaces
Brian Wyvill, Breen Liblong and Norman Hutchinson
pp. 167--171
Realtime lighting manipulation in color via lookup tables
K. B. Evans
pp. 173--177
Exploiting parallelism in image synthesis applications
Gerald Leitner
pp. 179--180
A family of new algorithms for soft filling
Kenneth P. Fishkin and Brian A. Barsky
pp. 181--185
Towards an effective user interface for interactive colour manipulation
Michael W. Schwarz, John C. Beatty, William B. Cowan and Jane F. Gentleman
pp. 187--196
Office information system integration through a high-level user interface prototype
Camellia Y. K. Kwan and Paul G. Sorenson
pp. 197--206
A review of facilities required for computer graphics in an information oriented environment
M. Gratton
pp. 207--212
Towards automating the production of soil survey maps
David B. Arnold
pp. 213--219
The blit and the user's perception of the computer
Rob Pike
pp. 221--222
Softmachine: A personable interface
John Lewis and Patrick Purcell
pp. 223--226
Strategies for creating an easy to use window manager with icons
Brad A. Myers
pp. 227--233
Experiments with a ridge and channel digital elevation model
David H. Douglas
pp. 235--237
Microprocessor support for urban street navigation
Howard J. Ferch
pp. 239--246
Enlarging rules and generalization methods in an electronic atlas
Eva Siekierska
pp. 247--248
Motion-picture debugging in a dataflow language
Stanislaw Matwin and Tomasz Pietrzykowski
pp. 249--250
A programme for the development of a mathematical theory of interactive computer graphics
Eugene Fiume and Alain Fournier
pp. 251--256
The design of a trackball controller
David Martindale
pp. 257--264
MFE: a syntax directed editor for interaction specification
Robert V. Rubin and Joseph N. Pato
pp. 265--269