GI '82: Table of Contents

Human-Computer Interaction

A framework for the design, evaluation, and implementation of user-computer interfaces
James D. Foley
p. 1

Cognitive schemata and the design of graphics displays
Michael I. Mills
pp. 3--11

From task to interaction: What the user must know
Thomas P. Moran
p. 13

FLAIR --- User interface dialog design tool
Peter C. S. Wong and Eric R. Reid
pp. 15--21

Software for device-independent graphical input
Griffith Hamlin
pp. 23--27

A graphics interchange protocol and format, including system tools
Kevin Weiler and Greg Glass
pp. 29--35

Towards a user interface prototyping system
Mark Green
pp. 37--45

Graphics Algorithms

Trends in algorithms for realistic imagery
Franklin C. Crow
p. 47

Hierarchical approaches to hidden surface intersection testing (computer graphics)
Norm Dadoun, David G. Kirkpatrick and John P. Walsh
pp. 49--56

Computational techniques for parametric curves and surfaces (graphics)
Brian A. Barsky and Alain Fournier
pp. 57--71

Efficient polyhedron intersection and union (graphics in CAD)
Wm. Randolph Franklin
pp. 73--80

Speech Synthesis and Understanding

Computer recognition of plosives in running speech
B. Tang and C. Y. Suen
pp. 81--88

A computational model of music listening
M. Piszczalski and B. A. Galler
pp. 89--96

Graphics Systems

Graphic display of the structural composition of chemical compounds
W. M. Verbestel and C. Y. Suen
pp. 97--102

New techniques for teaching musical instrument performance
Martin Lamb
pp. 103--106

Ssa/Aids: A graphic, interactive system for structured systems analysis
Richard D. Hoffman, Linda N. Harris and Brett W. Bickham
pp. 107--114

The graphics software family
Mark G. Rawlins
pp. 115--118

Pattern Recognition and Image Processing

Global analysis and description of the observable changes of a moving cell
Martin D. Levine and Youssry M. Youssef
pp. 119--122

Linear quad- and oct-trees: Their use in generating simple algorithms for image processing
Irene Gargantini and Zale Tabakman
pp. 123--127

Curves for modelling chromosome shapes
C. M. Merritt
pp. 129--130

CAD/CAM

A computer aided system for car body design
P. E. Bézier
pp. 131--152

GRIMBI --- A combination of interactive graphics methods and CAD database techniques for functional modelling
K. Leinemann
pp. 153--160

A low-cost CAD system for manufactured housing
Cyril M. Coupal
pp. 161--168

Case study: An interactive design Program for Modular building elevations using a microprocessor
Donald W. Collins
p. 169

DSG: A CAM-oriented solid modeling interface
Farhad Arbab, Larry Lichten and Michel A. Melankoff
p. 171

The computer simulation of meta structures
Donald W. Collins
pp. 173--185

MDM-I: A computer aided mold design and manufacturing system
Akio Yajima, Hirofumi Jonishi, Junji Tsuda and Norio Osada
pp. 187--193

Animation and Modelling

Was Leonardo da Vinci the first computer artist?: Computer animation in the 80's
Judson G. Rosebush
p. 195

An advanced data generation system for use in complex object synthesis for computer display
Wayne E. Carlson
pp. 197--204

Representation of complex animated figures
David Zeltzer
pp. 205--211

Techniques for frame buffer animation
Kellogg S. Booth and Stephen A. MacKay
pp. 213--220

An object editor for a real time animation processor
S. P. Ressler
pp. 221--225

The simulation of human movement
T. W. Calvert, J. Chapman and A. Patla
pp. 227--234

Development of a low-cost 3-dimensional computer graphics training system
Lawrence S. Finegold and Anthony J. Asch
pp. 235--241

Mapping and Spatial Information

Spatial information management -- A survey
Martin Tuori
pp. 243--250

Microcomputer based spatial information system
George Moon and Tim Lehan
pp. 251--254

Some problems associated with the use of color in cartographic displays
Michael W. Dobson
pp. 255--259

Automated polygon creation from DIME network files
Jean-Margret Hynes
pp. 261--266

Research into an interactive spatial information system
Greg Blair
pp. 267--270

A graphics interface to large, shared databases: A summary paper
Mark Friedell, Jane Barnett and David Kramlich
pp. 271--274

A videodisc based terrain map display system
Richard D. Rhode
pp. 275--281

On the use of fractals for efficient map generation
F. S. Hill, Jr. and S. E. Walker, Jr.
pp. 283--289

Human Factors

Artistic reflections on man-machine interfaces
Duane M. Palyka
pp. 291--293

Constructing graphical user interfaces by example
Henry Lieberman
pp. 295--302

On the graphic design of program text
Aaron Marcus and Ronald Baecker
pp. 303--311

Colour principles and experience for computer graphics
Susan M. Goetz, John C. Beatty and Deryl J. Rasquinha
pp. 313--322

An informal study of selection positioning tasks
William Buxton
pp. 323--328

Communicating with computers in human terms
George Board and Jack Scully
pp. 329--335

"Visual thinking" reconsidered: Some implications for computer graphics
Michael I. Mills
pp. 337--338

Evaluation of graphics on videotex by inexperienced users
Jo W. Tombaugh, Richard F. Dillon and Nancy L. Carboni
pp. 339--344

The use of object oriented languages in graphics programming
Mark Green and Paul Philp
pp. 345--353

Graphics Hardware

A high-performance raster display system
Roger Bates, Jay Beck, Terry Laskodi, Ed Reuss, Marc Wells, John Beatty, Kellogg Booth and Larry Matthies
pp. 355--364

Dynamically alterable videodisc displays
David S. Backer and Steve Gano
pp. 365--371

A VLSI-oriented architecture for real-time raster display of shaded polygons
Donald Fussel and Bharat Deep Rathi
pp. 373--380

Considerations in the design of a laser graphics system
Ken Deaton
pp. 381--386