?
?
pp. 1--132
Computational video: Television as a human interface
A. Lippman
pp. 133--137
Graphic languages for policy models: Diagramming global model structures
S. Marcus and B. Moore
pp. 139--144
A computer animated explanation of internal sorting methods
R. Baecker and D. Sherman
pp. 145--146
Ediger -- an editor for digitizers
J. P. Curley
pp. 147--153
Tree data structures for graphics and image processing
R. Gillespie and W. A. Davis
pp. 155--162
Digital convex hulls from hierarchical data structures
M.-M. Yau and S. N. Srihari
pp. 163--171
3-D geometric databases using hierarchies of inscribing boxes
W. R. Franklin
pp. 173--180
An interactive microcomputer based 3-D animation system
R. Hackathorn, R. Parent, B. Marshall and M. Howard
pp. 181--191
?
?
pp. 192--208
Speech at the interface
R. A. Bolt
pp. 209--216
?
?
pp. 217--238
A Canadian view of graphics standards
M. Wein
pp. 239--244
The relationship of Telidon and computer graphics standards
H. Newman
pp. 245--249
?
?
pp. 250--260
Implementing the GSPC CORE language recommendations in an existing CAL language, NATAL
R. A. Orchard
pp. 261--269
Goal-directed movement simulation
D. Zeltzer and C. Csuri
pp. 271--280
Image processing algorithms for graphics
T. Pavlidis
pp. 281--282
Linear transformation is bad for the coding of graphic images
S. T. Vuong
pp. 283--290
?
?
pp. 291--296
Euclidean spherical representation of a 3-D object
R. Mohr
pp. 297--302
?
?
pp. 303--342
Pixel-planes: A VLSI-oriented design for 3-D raster graphics
H. Fuchs and J. Poulton
pp. 343--347
Hardware enhanced 3-D raster display system
T. Whitted
pp. 349--356
A prototype laboratory instrument for video motion analysis
R. Baecker, D. Miller and W. Reeves
pp. 357--358
Revisiting Watkins' algorithm (computer graphics)
J. C. Beatty, K. S. Booth and L. H. Matthies
pp. 359--370
A proposal for a four-dimensional graphics system
A. Fournier
pp. 371--375
A system for designing and animating objects with curved surfaces
M. Green
pp. 377--384